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Mathematics education for a new era : video games as a medium for learning / Keith Devlin.

By: Material type: TextTextPublisher: Natick, Mass. : A K Peters, [2011]Copyright date: ©2011Description: xiii, 203 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1568814313
  • 9781568814315
Subject(s): DDC classification:
  • 372.7 22
LOC classification:
  • QA135.6 .D53 2011
Contents:
State of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book North Campus North Campus Main Collection 372.7 DEV (Browse shelf(Opens below)) 1 Available A501454B
Book South Campus South Campus Main Collection 372.7 DEV (Browse shelf(Opens below)) 1 Available A501450B

Includes bibliographical references.

State of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.

Machine converted from AACR2 source record.

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