Mathematics education for a new era : video games as a medium for learning / Keith Devlin.
Material type: TextPublisher: Natick, Mass. : A K Peters, [2011]Copyright date: ©2011Description: xiii, 203 pages : illustrations ; 23 cmContent type:- text
- unmediated
- volume
- 1568814313
- 9781568814315
- 372.7 22
- QA135.6 .D53 2011
Contents:
State of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | North Campus North Campus Main Collection | 372.7 DEV (Browse shelf(Opens below)) | 1 | Available | A501454B | ||
Book | South Campus South Campus Main Collection | 372.7 DEV (Browse shelf(Opens below)) | 1 | Available | A501450B |
Includes bibliographical references.
State of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.
Machine converted from AACR2 source record.
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