Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman.
Material type: TextPublisher: Cambridge, Mass. : MIT Press, 2003Description: xv, 672 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 0262240459
- 9780262240451
- 794.81526 21
- QA76.76.C672 S25 2003
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81526 SAL (Browse shelf(Opens below)) | 1 | Available | A429057B | ||
Book | City Campus City Campus Main Collection | 794.81526 SAL (Browse shelf(Opens below)) | 1 | Available | A473149B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
794.81526 MIL Game physics engine development / | 794.81526 MOR More OpenGL game programming / | 794.81526 NIT Professional XNA game programming : for XBOX 360 and Windows / | 794.81526 SAL Rules of play : game design fundamentals / | 794.81526 SAL Rules of play : game design fundamentals / | 794.81526 SAU Game development essentials. Game interface design / | 794.81526 SCH AI game engine programming / |
Includes bibliographical references (pages 608-619) and index.
Foreword / Frank Lantz -- Commissioned Essay / Reiner Knizia -- Unit 1. Core Concepts -- 3. Meaningful Play -- 4. Design -- 5. Systems -- 6. Interactivity -- 7. Defining Games -- 8. Defining Digital Games -- 9. The Magic Circle -- 10. The Primary Schemas: RULES, PLAY, CULTURE -- Commissioned Game / Richard Garfield -- Unit 2. RULES -- 11. Defining Rules -- 12. Rules on Three Levels -- 13. The Rules of Digital Games -- 14. Games as Emergent Systems -- 15. Games as Systems of Uncertainty -- 16. Games as Information Theory Systems -- 17. Games as Systems of Information -- 18. Games as Cybernetic Systems -- 19. Games as Game Theory Systems -- 20. Games as Systems of Conflict -- 21. Breaking the Rules -- Commissioned Game / Frank Lantz -- Unit 3. PLAY -- 22. Defining Play -- 23. Games as the Play of Experience -- 24. Games as the Play of Pleasure -- 25. Games as the Play of Meaning -- 26. Games as Narrative Play -- 27. Games as the Play of Simulation -- 28. Games as Social Play -- Commissioned Game / Kira Snyder -- Unit 4. CULTURE -- 29. Defining Culture -- 30. Games as Cultural Rhetoric -- 31. Games as Open Culture -- 32. Games as Cultural Resistance -- 33. Games as Cultural Environment -- Commissioned Game / James Ernest.
Machine converted from AACR2 source record.
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