Rules of play : game design fundamentals /

Tekinbaş, Katie Salen

Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman. - xv, 672 pages : illustrations ; 24 cm

Includes bibliographical references (pages 608-619) and index.

Foreword / Commissioned Essay / Core Concepts -- Meaningful Play -- Design -- Systems -- Interactivity -- Defining Games -- Defining Digital Games -- The Magic Circle -- The Primary Schemas: RULES, PLAY, CULTURE -- Commissioned Game / RULES -- Defining Rules -- Rules on Three Levels -- The Rules of Digital Games -- Games as Emergent Systems -- Games as Systems of Uncertainty -- Games as Information Theory Systems -- Games as Systems of Information -- Games as Cybernetic Systems -- Games as Game Theory Systems -- Games as Systems of Conflict -- Breaking the Rules -- Commissioned Game / PLAY -- Defining Play -- Games as the Play of Experience -- Games as the Play of Pleasure -- Games as the Play of Meaning -- Games as Narrative Play -- Games as the Play of Simulation -- Games as Social Play -- Commissioned Game / CULTURE -- Defining Culture -- Games as Cultural Rhetoric -- Games as Open Culture -- Games as Cultural Resistance -- Games as Cultural Environment -- Commissioned Game / Frank Lantz -- Reiner Knizia -- Richard Garfield -- Frank Lantz -- Kira Snyder -- James Ernest. Unit 1. 3. 4. 5. 6. 7. 8. 9. 10. Unit 2. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. Unit 3. 22. 23. 24. 25. 26. 27. 28. Unit 4. 29. 30. 31. 32. 33.

0262240459 9780262240451

2003045923


Computer games--Design
Computer games--Programming

QA76.76.C672 / S25 2003

794.81526

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