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Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman.

By: Contributor(s): Material type: TextTextPublisher: Cambridge, Mass. : MIT Press, 2003Description: xv, 672 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0262240459
  • 9780262240451
Subject(s): DDC classification:
  • 794.81526 21
LOC classification:
  • QA76.76.C672 S25 2003
Contents:
Foreword / Frank Lantz -- Commissioned Essay / Reiner Knizia -- Unit 1. Core Concepts -- 3. Meaningful Play -- 4. Design -- 5. Systems -- 6. Interactivity -- 7. Defining Games -- 8. Defining Digital Games -- 9. The Magic Circle -- 10. The Primary Schemas: RULES, PLAY, CULTURE -- Commissioned Game / Richard Garfield -- Unit 2. RULES -- 11. Defining Rules -- 12. Rules on Three Levels -- 13. The Rules of Digital Games -- 14. Games as Emergent Systems -- 15. Games as Systems of Uncertainty -- 16. Games as Information Theory Systems -- 17. Games as Systems of Information -- 18. Games as Cybernetic Systems -- 19. Games as Game Theory Systems -- 20. Games as Systems of Conflict -- 21. Breaking the Rules -- Commissioned Game / Frank Lantz -- Unit 3. PLAY -- 22. Defining Play -- 23. Games as the Play of Experience -- 24. Games as the Play of Pleasure -- 25. Games as the Play of Meaning -- 26. Games as Narrative Play -- 27. Games as the Play of Simulation -- 28. Games as Social Play -- Commissioned Game / Kira Snyder -- Unit 4. CULTURE -- 29. Defining Culture -- 30. Games as Cultural Rhetoric -- 31. Games as Open Culture -- 32. Games as Cultural Resistance -- 33. Games as Cultural Environment -- Commissioned Game / James Ernest.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81526 SAL (Browse shelf(Opens below)) 1 Available A429057B
Book City Campus City Campus Main Collection 794.81526 SAL (Browse shelf(Opens below)) 1 Available A473149B

Includes bibliographical references (pages 608-619) and index.

Foreword / Frank Lantz -- Commissioned Essay / Reiner Knizia -- Unit 1. Core Concepts -- 3. Meaningful Play -- 4. Design -- 5. Systems -- 6. Interactivity -- 7. Defining Games -- 8. Defining Digital Games -- 9. The Magic Circle -- 10. The Primary Schemas: RULES, PLAY, CULTURE -- Commissioned Game / Richard Garfield -- Unit 2. RULES -- 11. Defining Rules -- 12. Rules on Three Levels -- 13. The Rules of Digital Games -- 14. Games as Emergent Systems -- 15. Games as Systems of Uncertainty -- 16. Games as Information Theory Systems -- 17. Games as Systems of Information -- 18. Games as Cybernetic Systems -- 19. Games as Game Theory Systems -- 20. Games as Systems of Conflict -- 21. Breaking the Rules -- Commissioned Game / Frank Lantz -- Unit 3. PLAY -- 22. Defining Play -- 23. Games as the Play of Experience -- 24. Games as the Play of Pleasure -- 25. Games as the Play of Meaning -- 26. Games as Narrative Play -- 27. Games as the Play of Simulation -- 28. Games as Social Play -- Commissioned Game / Kira Snyder -- Unit 4. CULTURE -- 29. Defining Culture -- 30. Games as Cultural Rhetoric -- 31. Games as Open Culture -- 32. Games as Cultural Resistance -- 33. Games as Cultural Environment -- Commissioned Game / James Ernest.

Machine converted from AACR2 source record.

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