Image from Coce

A game design vocabulary : exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark.

By: Contributor(s): Material type: TextTextPublisher: Upper Saddle River, NJ : Addison-Wesley, [2014]Copyright date: ©2014Description: xv, 211 pages : illustrations (chiefly colour) ; 23 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0321886925
  • 9780321886927
Other title:
  • Exploring the foundational principles behind good game design
Subject(s): Additional physical formats: No titleDDC classification:
  • 794.81526 23
LOC classification:
  • QA76.76.C672 A584 2014
Contents:
Part I. Elements of vocabulary / Anna Anthropy -- 1. Language -- 2. Verbs and objects -- 3. Scenes -- 4. Context -- Part II. Conversations / Naomi Clark -- 5. Creating dialogue -- 6. Resistance -- 7. Storytelling -- Appendix A. Further playing.
Summary: Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences.
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81526 ANT (Browse shelf(Opens below)) 1 Available A527627B

Includes index.

Part I. Elements of vocabulary / Anna Anthropy -- 1. Language -- 2. Verbs and objects -- 3. Scenes -- 4. Context -- Part II. Conversations / Naomi Clark -- 5. Creating dialogue -- 6. Resistance -- 7. Storytelling -- Appendix A. Further playing.

Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences.

There are no comments on this title.

to post a comment.

Powered by Koha