A game design vocabulary : exploring the foundational principles behind good game design /

Anthropy, Anna,

A game design vocabulary : exploring the foundational principles behind good game design / Exploring the foundational principles behind good game design Anna Anthropy, Naomi Clark. - xv, 211 pages : illustrations (chiefly colour) ; 23 cm

Includes index.

Part I. Elements of vocabulary / Anna Anthropy -- 1. Language -- 2. Verbs and objects -- 3. Scenes -- 4. Context -- Part II. Conversations / Naomi Clark -- 5. Creating dialogue -- 6. Resistance -- 7. Storytelling -- Appendix A. Further playing.

Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences.

0321886925 9780321886927

2013956696


Computer games--Design
Computer games--Programming.

QA76.76.C672 / A584 2014

794.81526

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