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Powering up : are computer games changing our lives? / Rebecca Mileham.

By: Material type: TextTextSeries: TechKnowPublisher: Chichester : Wiley/Dana Centre, [2008]Copyright date: ©2008Description: xii, 321 pages : illustrations (some colour) ; 19 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0470723106
  • 9780470723104
Other title:
  • Are computer games changing our lives?
Subject(s): Additional physical formats: No titleDDC classification:
  • 306.487 22
LOC classification:
  • GV1469.17.S63 M55 2008
Contents:
Can computer games affect your health? -- Can computer games change the way you think? -- Can computer games turn you into an addict? -- Can computer games make you violent? -- Can computer games change the way you learn? -- Can computer games change your beliefs? -- Can computer games change your future?.
Summary: When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the headlines to see what effect this epidemic of game-playing is really having on us and the society we live in. Is it making us obese, anti-social, violent and addicted… or just giving us different ways of getting cleverer, fitter and more skilled? She examines the evidence, from experts and gamers alike, and asks some controversial and thought-provoking questions: Are car-driving games turning us into boy racers? Could becoming a virtual bully help children solve classroom disputes? Should you feel remorse for killing pixel people? Does it matter if you cheat in a single-player game? Can games get ex-prisoners back to work?--Publisher.
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Includes index.

Can computer games affect your health? -- Can computer games change the way you think? -- Can computer games turn you into an addict? -- Can computer games make you violent? -- Can computer games change the way you learn? -- Can computer games change your beliefs? -- Can computer games change your future?.

When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the headlines to see what effect this epidemic of game-playing is really having on us and the society we live in. Is it making us obese, anti-social, violent and addicted… or just giving us different ways of getting cleverer, fitter and more skilled? She examines the evidence, from experts and gamers alike, and asks some controversial and thought-provoking questions: Are car-driving games turning us into boy racers? Could becoming a virtual bully help children solve classroom disputes? Should you feel remorse for killing pixel people? Does it matter if you cheat in a single-player game? Can games get ex-prisoners back to work?--Publisher.

Machine converted from AACR2 source record.

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