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Mazes for the mind : computers and the unexpected / Clifford A. Pickover.

By: Material type: TextTextPublisher: New York : St. Martin's Press, 1992Description: xx, 426 pages : illustrations ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0312081650
  • 9780312081652
Subject(s): DDC classification:
  • 794.8 20
LOC classification:
  • GV1469.15 .P53 1992
Contents:
Part I. Pattern : -- 1. Mazes for the mind -- 2. Electronic kaleidoscopes for the mind -- 3. Interlude: I see your eyes at night in dreams -- 4. Fantastic feather fractals -- 5. Smithson's fractal anabiotic ana sequences -- 6. Interlude: Fractals and feminism -- 7. Slugs trapped in Jordan curves -- 8. Ghost patterns and puzzles -- 9. Is a picture worth 75 words? -- 10. Siamese fighting fish patterns -- 11. Interlude: Pulsating pumpkins, helical hedges, and leaping leaves -- 12. The drums of Ulupu -- 13. Beauty and bits -- 14. Interlude: Animal machines -- 15. Fractal spiders and Frame-Robertson bushes -- 16. Mandalas, screws, pears, and Klein bottles -- 17. Labyrinthine Lundin curves -- 18. Interlude: Cemeteries of the future, and interstellar art -- 19. Lava lamps in the 21st century -- 20. Monster contour art -- -- Part II. Games and Speculation : -- 21. The computer esophagus -- 22. The Cro-Magnon conquest game -- 23. Ghost children in our genes -- 24. Pong Hau K'i -- 25. The 10 mathematical formulas that changed the face of the world -- 26. Interlude: The third eye -- 27. Aliens, and pieces of pi -- 28. Hyperdimensional Sz'kwa -- 29. Goddard, the Nile, and Claire de Lune -- 30. Extraterrestrial messages in our genes -- 31. Computers and near death experiences -- 32. Is computer art really art? -- 33. Electronic and fractal ant farms -- 34. Toilet paper and the infinite -- 35. Bertrand Russell's twenty favorite words -- 36. Interlude: Stelarc's third hand -- -- Part III. Music Beyond Imagination : -- 37. Mutcer's marvelous music machine -- 38. Interlude: Computer mouths -- 39. There is music in our genes -- 40. Bach's impossible violin -- 41. Interlude: Alien music scores -- -- Part IV. Space : -- 42. How to stuff an elephant into a 24-dimensional sphere -- 43. Interlude: Tortured surfaces -- 44. Caged siphonaptera (Fleas) in hyperspace -- 45. Squashed worlds that pack infinity into a cube -- 46. Bacon, the mini-oos -- -- Part V. Time : -- 47. Time in a bottle -- 48. Interlude: Art beyond space and time -- 49. Time-skulls, bouncing bones, and building your own time machine -- 50. Interlude: Marking time -- -- Part VI. Strange Technology : -- 51. Robot checkers: players, surgeons, and chefs -- 52. Bar codes in the 21st century -- 53. Cyberspace and nomadology -- 54. Practical fractals -- 55. Interlude: Embracing euglenas with invisible pliers -- 56. Miraculous chess solutions -- 57. Knights in hell, and other chess charivari -- 58. Interlude: Prehistoric insect sculptures -- -- Part VII. Weird Numbers : -- 59. Bicycles from hell -- 60. Shrludidi spheres between Uranus and Pluto -- 61. Interlude: Exposition art (Detonography) -- 62. Apocalypse numbers -- 63. Interlude: Large-scale holosculptures -- 64. 1597 problem -- 65. Terrible Brahmagupta numbers in the seventh century -- 66. Incredibly difficult number sequences -- 67. Interlude: Catching criminals -- 68. The Arabian nights factorial -- 69. U-numbers and MU-numbers -- 70. Phi in four 4's -- 71. Interlude: Microscopes -- 72. On mountain climbing and a strange series -- 73. The terrible twos problem -- 74. AIDS -- 75. Musing on large Robbins numbers and Friden calculators -- 76. Interlude: Electric sculptures with swelled heads -- 77. Parasites on parade -- 78. Pyramids of blood -- -- Part VIII. Appendices : -- Appendix A. Philobilic potpourri -- Appendix B. Solution Saraband.
Summary: Explores the world of computer games, puzzles, mazes, and computer art, with emphasis on the computer as a recreational tool.
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Includes bibliographical references and index.

Part I. Pattern : -- 1. Mazes for the mind -- 2. Electronic kaleidoscopes for the mind -- 3. Interlude: I see your eyes at night in dreams -- 4. Fantastic feather fractals -- 5. Smithson's fractal anabiotic ana sequences -- 6. Interlude: Fractals and feminism -- 7. Slugs trapped in Jordan curves -- 8. Ghost patterns and puzzles -- 9. Is a picture worth 75 words? -- 10. Siamese fighting fish patterns -- 11. Interlude: Pulsating pumpkins, helical hedges, and leaping leaves -- 12. The drums of Ulupu -- 13. Beauty and bits -- 14. Interlude: Animal machines -- 15. Fractal spiders and Frame-Robertson bushes -- 16. Mandalas, screws, pears, and Klein bottles -- 17. Labyrinthine Lundin curves -- 18. Interlude: Cemeteries of the future, and interstellar art -- 19. Lava lamps in the 21st century -- 20. Monster contour art -- -- Part II. Games and Speculation : -- 21. The computer esophagus -- 22. The Cro-Magnon conquest game -- 23. Ghost children in our genes -- 24. Pong Hau K'i -- 25. The 10 mathematical formulas that changed the face of the world -- 26. Interlude: The third eye -- 27. Aliens, and pieces of pi -- 28. Hyperdimensional Sz'kwa -- 29. Goddard, the Nile, and Claire de Lune -- 30. Extraterrestrial messages in our genes -- 31. Computers and near death experiences -- 32. Is computer art really art? -- 33. Electronic and fractal ant farms -- 34. Toilet paper and the infinite -- 35. Bertrand Russell's twenty favorite words -- 36. Interlude: Stelarc's third hand -- -- Part III. Music Beyond Imagination : -- 37. Mutcer's marvelous music machine -- 38. Interlude: Computer mouths -- 39. There is music in our genes -- 40. Bach's impossible violin -- 41. Interlude: Alien music scores -- -- Part IV. Space : -- 42. How to stuff an elephant into a 24-dimensional sphere -- 43. Interlude: Tortured surfaces -- 44. Caged siphonaptera (Fleas) in hyperspace -- 45. Squashed worlds that pack infinity into a cube -- 46. Bacon, the mini-oos -- -- Part V. Time : -- 47. Time in a bottle -- 48. Interlude: Art beyond space and time -- 49. Time-skulls, bouncing bones, and building your own time machine -- 50. Interlude: Marking time -- -- Part VI. Strange Technology : -- 51. Robot checkers: players, surgeons, and chefs -- 52. Bar codes in the 21st century -- 53. Cyberspace and nomadology -- 54. Practical fractals -- 55. Interlude: Embracing euglenas with invisible pliers -- 56. Miraculous chess solutions -- 57. Knights in hell, and other chess charivari -- 58. Interlude: Prehistoric insect sculptures -- -- Part VII. Weird Numbers : -- 59. Bicycles from hell -- 60. Shrludidi spheres between Uranus and Pluto -- 61. Interlude: Exposition art (Detonography) -- 62. Apocalypse numbers -- 63. Interlude: Large-scale holosculptures -- 64. 1597 problem -- 65. Terrible Brahmagupta numbers in the seventh century -- 66. Incredibly difficult number sequences -- 67. Interlude: Catching criminals -- 68. The Arabian nights factorial -- 69. U-numbers and MU-numbers -- 70. Phi in four 4's -- 71. Interlude: Microscopes -- 72. On mountain climbing and a strange series -- 73. The terrible twos problem -- 74. AIDS -- 75. Musing on large Robbins numbers and Friden calculators -- 76. Interlude: Electric sculptures with swelled heads -- 77. Parasites on parade -- 78. Pyramids of blood -- -- Part VIII. Appendices : -- Appendix A. Philobilic potpourri -- Appendix B. Solution Saraband.

Explores the world of computer games, puzzles, mazes, and computer art, with emphasis on the computer as a recreational tool.

Machine converted from AACR2 source record.

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