Mazes for the mind : computers and the unexpected /

Pickover, Clifford A.,

Mazes for the mind : computers and the unexpected / Clifford A. Pickover. - xx, 426 pages : illustrations ; 25 cm

Includes bibliographical references and index.

Pattern : -- Mazes for the mind -- Electronic kaleidoscopes for the mind -- Interlude: I see your eyes at night in dreams -- Fantastic feather fractals -- Smithson's fractal anabiotic ana sequences -- Interlude: Fractals and feminism -- Slugs trapped in Jordan curves -- Ghost patterns and puzzles -- Is a picture worth 75 words? -- Siamese fighting fish patterns -- Interlude: Pulsating pumpkins, helical hedges, and leaping leaves -- The drums of Ulupu -- Beauty and bits -- Interlude: Animal machines -- Fractal spiders and Frame-Robertson bushes -- Mandalas, screws, pears, and Klein bottles -- Labyrinthine Lundin curves -- Interlude: Cemeteries of the future, and interstellar art -- Lava lamps in the 21st century -- Monster contour art -- -- Games and Speculation : -- The computer esophagus -- The Cro-Magnon conquest game -- Ghost children in our genes -- Pong Hau K'i -- The 10 mathematical formulas that changed the face of the world -- Interlude: The third eye -- Aliens, and pieces of pi -- Hyperdimensional Sz'kwa -- Goddard, the Nile, and Claire de Lune -- Extraterrestrial messages in our genes -- Computers and near death experiences -- Is computer art really art? -- Electronic and fractal ant farms -- Toilet paper and the infinite -- Bertrand Russell's twenty favorite words -- Interlude: Stelarc's third hand -- -- Music Beyond Imagination : -- Mutcer's marvelous music machine -- Interlude: Computer mouths -- There is music in our genes -- Bach's impossible violin -- Interlude: Alien music scores -- -- Space : -- How to stuff an elephant into a 24-dimensional sphere -- Interlude: Tortured surfaces -- Caged siphonaptera (Fleas) in hyperspace -- Squashed worlds that pack infinity into a cube -- Bacon, the mini-oos -- -- Time : -- Time in a bottle -- Interlude: Art beyond space and time -- Time-skulls, bouncing bones, and building your own time machine -- Interlude: Marking time -- -- Strange Technology : -- Robot checkers: players, surgeons, and chefs -- Bar codes in the 21st century -- Cyberspace and nomadology -- Practical fractals -- Interlude: Embracing euglenas with invisible pliers -- Miraculous chess solutions -- Knights in hell, and other chess charivari -- Interlude: Prehistoric insect sculptures -- -- Weird Numbers : -- Bicycles from hell -- Shrludidi spheres between Uranus and Pluto -- Interlude: Exposition art (Detonography) -- Apocalypse numbers -- Interlude: Large-scale holosculptures -- 1597 problem -- Terrible Brahmagupta numbers in the seventh century -- Incredibly difficult number sequences -- Interlude: Catching criminals -- The Arabian nights factorial -- U-numbers and MU-numbers -- Phi in four 4's -- Interlude: Microscopes -- On mountain climbing and a strange series -- The terrible twos problem -- AIDS -- Musing on large Robbins numbers and Friden calculators -- Interlude: Electric sculptures with swelled heads -- Parasites on parade -- Pyramids of blood -- -- Appendices : -- Philobilic potpourri -- Solution Saraband. Part I. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Part II. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. Part III. 37. 38. 39. 40. 41. Part IV. 42. 43. 44. 45. 46. Part V. 47. 48. 49. 50. Part VI. 51. 52. 53. 54. 55. 56. 57. 58. Part VII. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 69. 70. 71. 72. 73. 74. 75. 76. 77. 78. Part VIII. Appendix A. Appendix B.

Explores the world of computer games, puzzles, mazes, and computer art, with emphasis on the computer as a recreational tool.

0312081650 9780312081652

92016668


Computer games.
Puzzles.

GV1469.15 / .P53 1992

794.8

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