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Programming game AI by example / Mat Buckland.

By: Material type: TextTextPublisher: Sudbury, Mass. : Wordware Pub., 2005Description: xxi, 495 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1556220782
  • 9781556220784
Subject(s): DDC classification:
  • 794.81526 22
LOC classification:
  • QA76.76.C672 B85 2005
Contents:
A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81526 BUC (Browse shelf(Opens below)) 1 Available A453171B

Includes bibliographical references (pages 477-478) and index.

A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.

Machine converted from AACR2 source record.

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