Programming game AI by example / Mat Buckland.
Material type: TextPublisher: Sudbury, Mass. : Wordware Pub., 2005Description: xxi, 495 pages : illustrations ; 23 cmContent type:- text
- unmediated
- volume
- 1556220782
- 9781556220784
- 794.81526 22
- QA76.76.C672 B85 2005
Contents:
A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81526 BUC (Browse shelf(Opens below)) | 1 | Available | A453171B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
794.8151 SAN Core techniques and algorithms in game programming / | 794.81526 ANT A game design vocabulary : exploring the foundational principles behind good game design / | 794.81526 BJO Patterns in game design / | 794.81526 BUC Programming game AI by example / | 794.81526 CHA Game writing handbook / | 794.81526 CHA The game production handbook / | 794.81526 CIN Programming video games for the evil genius / |
Includes bibliographical references (pages 477-478) and index.
A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
Machine converted from AACR2 source record.
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