Programming game AI by example /

Buckland, Mat,

Programming game AI by example / Mat Buckland. - xxi, 495 pages : illustrations ; 23 cm

Includes bibliographical references (pages 477-478) and index.

A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.

1556220782 9781556220784

2004015103


Computer games--Design
Computer games--Programming
Computer graphics.

QA76.76.C672 / B85 2005

794.81526

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