Programming game AI by example /
Buckland, Mat,
Programming game AI by example / Mat Buckland. - xxi, 495 pages : illustrations ; 23 cm
Includes bibliographical references (pages 477-478) and index.
A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
1556220782 9781556220784
2004015103
Computer games--Design
Computer games--Programming
Computer graphics.
QA76.76.C672 / B85 2005
794.81526
Programming game AI by example / Mat Buckland. - xxi, 495 pages : illustrations ; 23 cm
Includes bibliographical references (pages 477-478) and index.
A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
1556220782 9781556220784
2004015103
Computer games--Design
Computer games--Programming
Computer graphics.
QA76.76.C672 / B85 2005
794.81526