Ultimate game programming with DirectX / Allen Sherrod.
Material type: TextPublisher: Boston, Mass : Course Technology, Cengage Learning, [2009]Copyright date: ©2009Edition: Second editionDescription: xix, 474 pages : illustrations ; 24 cm + 1 computer disc (12 cm)Content type:- text
- computer dataset
- unmediated
- computer
- volume
- computer disc
- 1584505591
- 9781584505594
- 794.81526 22
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81526 SHE (Browse shelf(Opens below)) | 1 | Available | A433054B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
794.81526 SAL Rules of play : game design fundamentals / | 794.81526 SAU Game development essentials. Game interface design / | 794.81526 SCH AI game engine programming / | 794.81526 SHE Ultimate game programming with DirectX / | 794.81526 SME Algorithms and networking for computer games / | 794.81526 THO Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer / | 794.81536 ADA Fundamentals of game design / |
"Charles River Media, a part of Course Technology, Cengage Learning".
Accompanied by: 1 computer disc (CD-ROM)
Includes bibliographical references (page 459) and index.
1. Overview -- 2. Introduction to Direct3D -- 3. Shader Model 4 -- 4. Shading and Surfaces -- 5. Advance Texture Mapping -- 6. Game Math -- 7. Direct Sound -- 8. XACT Audio -- 9. Direct Input and XINPUT -- 10. 3D Models -- 11. Animations -- 12. Introduction to Lighting -- 13. Advance Lighting -- 14. Shadows -- 15. Creating a Top-Down Shooter -- 16. Conclusions -- Appendix A. Resources -- Appendix B. Answers to Chapter Questions.
"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you're a current gamedevelopment student or a professional developer, you'll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10."--Publisher's website.
Machine converted from AACR2 source record.
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