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Ultimate game programming with DirectX / Allen Sherrod.

By: Material type: TextTextPublisher: Boston, Mass : Course Technology, Cengage Learning, [2009]Copyright date: ©2009Edition: Second editionDescription: xix, 474 pages : illustrations ; 24 cm + 1 computer disc (12 cm)Content type:
  • text
  • computer dataset
Media type:
  • unmediated
  • computer
Carrier type:
  • volume
  • computer disc
ISBN:
  • 1584505591
  • 9781584505594
Subject(s): DDC classification:
  • 794.81526 22
Contents:
1. Overview -- 2. Introduction to Direct3D -- 3. Shader Model 4 -- 4. Shading and Surfaces -- 5. Advance Texture Mapping -- 6. Game Math -- 7. Direct Sound -- 8. XACT Audio -- 9. Direct Input and XINPUT -- 10. 3D Models -- 11. Animations -- 12. Introduction to Lighting -- 13. Advance Lighting -- 14. Shadows -- 15. Creating a Top-Down Shooter -- 16. Conclusions -- Appendix A. Resources -- Appendix B. Answers to Chapter Questions.
Summary: "Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you're a current gamedevelopment student or a professional developer, you'll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10."--Publisher's website.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81526 SHE (Browse shelf(Opens below)) 1 Available A433054B

"Charles River Media, a part of Course Technology, Cengage Learning".

Accompanied by: 1 computer disc (CD-ROM)

Includes bibliographical references (page 459) and index.

1. Overview -- 2. Introduction to Direct3D -- 3. Shader Model 4 -- 4. Shading and Surfaces -- 5. Advance Texture Mapping -- 6. Game Math -- 7. Direct Sound -- 8. XACT Audio -- 9. Direct Input and XINPUT -- 10. 3D Models -- 11. Animations -- 12. Introduction to Lighting -- 13. Advance Lighting -- 14. Shadows -- 15. Creating a Top-Down Shooter -- 16. Conclusions -- Appendix A. Resources -- Appendix B. Answers to Chapter Questions.

"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you're a current gamedevelopment student or a professional developer, you'll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10."--Publisher's website.

Machine converted from AACR2 source record.

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