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Game sound : an introduction to the history, theory, and practice of video game music and sound design / Karen Collins.

By: Material type: TextTextPublisher: Cambridge, Mass. : MIT Press, [2008]Copyright date: ©2008Description: x, 200 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 026203378X
  • 9780262033787
Other title:
  • Introduction to the history, theory, and practice of video game music and sound design
Subject(s): DDC classification:
  • 781.54 22
LOC classification:
  • ML3540.7 .C65 2008
Contents:
Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
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Includes bibliographical references (pages 189-196) and index.

Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.

Machine converted from AACR2 source record.

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