Game sound : an introduction to the history, theory, and practice of video game music and sound design / Karen Collins.
Material type: TextPublisher: Cambridge, Mass. : MIT Press, [2008]Copyright date: ©2008Description: x, 200 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 026203378X
- 9780262033787
- Introduction to the history, theory, and practice of video game music and sound design
- 781.54 22
- ML3540.7 .C65 2008
Contents:
Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 781.54 COL (Browse shelf(Opens below)) | 1 | Available | A456360B |
Includes bibliographical references (pages 189-196) and index.
Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
Machine converted from AACR2 source record.
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