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Professional XNA game programming : for XBOX 360 and Windows / Benjamin Nitschke.

By: Material type: TextTextSeries: Wrox professional guidesPublisher: Indianapolis, IN : Wrox/Wiley Pub., [2007]Copyright date: ©2007Description: xxi, 476 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0470126779
  • 9780470126776
Subject(s): DDC classification:
  • 794.81526 22
LOC classification:
  • QA76.76.C672 N58 2007
Contents:
1. Introducing XNA -- 2. Creating your first game : Pong -- 3. Helper classes -- 4. Game components -- 5. Writing your own XNA graphics engine -- 6. Shader management -- 7. Realism through normal mapping -- 8. Post-screen shaders and the rocket commander game -- 9. Adding sound with XACT -- 10. Player input and the user interface -- 11. Creating XNA shooter.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81526 NIT (Browse shelf(Opens below)) 1 Available A399743B

"Programmer to programmer"--Cover.

Includes bibliographical references (pages 451-461) and index.

1. Introducing XNA -- 2. Creating your first game : Pong -- 3. Helper classes -- 4. Game components -- 5. Writing your own XNA graphics engine -- 6. Shader management -- 7. Realism through normal mapping -- 8. Post-screen shaders and the rocket commander game -- 9. Adding sound with XACT -- 10. Player input and the user interface -- 11. Creating XNA shooter.

Machine converted from AACR2 source record.

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