Professional XNA game programming : for XBOX 360 and Windows / Benjamin Nitschke.
Material type: TextSeries: Wrox professional guidesPublisher: Indianapolis, IN : Wrox/Wiley Pub., [2007]Copyright date: ©2007Description: xxi, 476 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 0470126779
- 9780470126776
- 794.81526 22
- QA76.76.C672 N58 2007
Contents:
1. Introducing XNA -- 2. Creating your first game : Pong -- 3. Helper classes -- 4. Game components -- 5. Writing your own XNA graphics engine -- 6. Shader management -- 7. Realism through normal mapping -- 8. Post-screen shaders and the rocket commander game -- 9. Adding sound with XACT -- 10. Player input and the user interface -- 11. Creating XNA shooter.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81526 NIT (Browse shelf(Opens below)) | 1 | Available | A399743B |
"Programmer to programmer"--Cover.
Includes bibliographical references (pages 451-461) and index.
1. Introducing XNA -- 2. Creating your first game : Pong -- 3. Helper classes -- 4. Game components -- 5. Writing your own XNA graphics engine -- 6. Shader management -- 7. Realism through normal mapping -- 8. Post-screen shaders and the rocket commander game -- 9. Adding sound with XACT -- 10. Player input and the user interface -- 11. Creating XNA shooter.
Machine converted from AACR2 source record.
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