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Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth.

By: Contributor(s): Material type: TextTextPublisher: Hoboken, N.J. : Wiley, [2007]Copyright date: ©2007Description: 192 pages : illustrations (chiefly colour) ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0471968943
  • 9780471968948
Subject(s): DDC classification:
  • 794.81526 22
LOC classification:
  • QA76.76.C672 T49 2007
Online resources:
Contents:
1. Design theory -- History -- Non-digital games -- Shoot-'em-ups -- First-person shooter -- Platform games -- Strategy games -- Puzzle games -- Game structure types -- Case studies : game structure -- Single-player v. multiplayer -- Case studies : multiplayer/single-player -- Platform-specific design -- Realism and abstraction -- 2D and 3D games -- Case study : 2D and 3D games -- First person v. third person -- Real world to gameworld -- Storytelling in games -- Cut scenes -- Motivation and objectives -- Players' roles -- Difficulty curves -- Game design catchwords -- 2. Design process -- Starting the design process -- Design inspirations -- Research and development -- Gathering material -- Game concept -- Character concepts -- Environment concept -- Communication and writing -- Detailed design specifications -- Level design -- User interaction design -- Games editors -- Game physics -- Digital modeling -- Digital modeling applications -- 3D modeling methods -- Props and set-dressing -- Texturing -- Building a character -- Music and audio design -- 3. Design production -- The production process -- Production realities -- Tools of the trade -- Prototyping -- Pitching ideas -- Bedroom coders -- Where to from here?
Summary: "Practical, complete coverage of game design basics from design process to production ; ; This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. ; ; Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design."--Publisher description.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81526 THO (Browse shelf(Opens below)) 1 Available A429490B

"A Quarto book"--T.p. verso.

Includes bibliographical references (pages 184-185) and index.

1. Design theory -- History -- Non-digital games -- Shoot-'em-ups -- First-person shooter -- Platform games -- Strategy games -- Puzzle games -- Game structure types -- Case studies : game structure -- Single-player v. multiplayer -- Case studies : multiplayer/single-player -- Platform-specific design -- Realism and abstraction -- 2D and 3D games -- Case study : 2D and 3D games -- First person v. third person -- Real world to gameworld -- Storytelling in games -- Cut scenes -- Motivation and objectives -- Players' roles -- Difficulty curves -- Game design catchwords -- 2. Design process -- Starting the design process -- Design inspirations -- Research and development -- Gathering material -- Game concept -- Character concepts -- Environment concept -- Communication and writing -- Detailed design specifications -- Level design -- User interaction design -- Games editors -- Game physics -- Digital modeling -- Digital modeling applications -- 3D modeling methods -- Props and set-dressing -- Texturing -- Building a character -- Music and audio design -- 3. Design production -- The production process -- Production realities -- Tools of the trade -- Prototyping -- Pitching ideas -- Bedroom coders -- Where to from here?

"Practical, complete coverage of game design basics from design process to production ; ; This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. ; ; Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design."--Publisher description.

Machine converted from AACR2 source record.

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