Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth.
Material type: TextPublisher: Hoboken, N.J. : Wiley, [2007]Copyright date: ©2007Description: 192 pages : illustrations (chiefly colour) ; 23 cmContent type:- text
- unmediated
- volume
- 0471968943
- 9780471968948
- 794.81526 22
- QA76.76.C672 T49 2007
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81526 THO (Browse shelf(Opens below)) | 1 | Available | A429490B |
"A Quarto book"--T.p. verso.
Includes bibliographical references (pages 184-185) and index.
1. Design theory -- History -- Non-digital games -- Shoot-'em-ups -- First-person shooter -- Platform games -- Strategy games -- Puzzle games -- Game structure types -- Case studies : game structure -- Single-player v. multiplayer -- Case studies : multiplayer/single-player -- Platform-specific design -- Realism and abstraction -- 2D and 3D games -- Case study : 2D and 3D games -- First person v. third person -- Real world to gameworld -- Storytelling in games -- Cut scenes -- Motivation and objectives -- Players' roles -- Difficulty curves -- Game design catchwords -- 2. Design process -- Starting the design process -- Design inspirations -- Research and development -- Gathering material -- Game concept -- Character concepts -- Environment concept -- Communication and writing -- Detailed design specifications -- Level design -- User interaction design -- Games editors -- Game physics -- Digital modeling -- Digital modeling applications -- 3D modeling methods -- Props and set-dressing -- Texturing -- Building a character -- Music and audio design -- 3. Design production -- The production process -- Production realities -- Tools of the trade -- Prototyping -- Pitching ideas -- Bedroom coders -- Where to from here?
"Practical, complete coverage of game design basics from design process to production ; ; This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. ; ; Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design."--Publisher description.
Machine converted from AACR2 source record.
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