Image from Coce

Videogames and art / edited by Andy Clarke and Grethe Mitchell.

Contributor(s): Material type: TextTextPublisher: Bristol, UK ; Chicago : Intellect, 2007Description: 283 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1841501425
  • 9781841501420
Subject(s): DDC classification:
  • 704.9497948 22
LOC classification:
  • N7433.8 .V53 2007
Contents:
From appropriation to approximation / Axel Stockburger -- Meltdown / Rebecca Cannon -- Videogames as literary devices / Jim Andrews -- High-performance play : the making of machinima / Henry Lowood -- "Cracking the maze" curator's note / Anne-Marie Schleiner -- An interview with Brody Condon / Andy Clarke -- In conversation Fall 2003 : an interview with Joseph DeLappe / Jon Winet -- The idea of doing nothing : an interview with Tobias Bernstrup / Francis Hunger -- The isometric museum : the SimGallery online project : an interview with curators Katherine Isbister and Rainey Straus / Jane Pinckard -- The evolution of a GBA artist / Paul Catanese -- From Fictional videogame stills to Time travelling with Rosalind Brodsky 1991-2005 / Suzanne Treister -- Virtual retrofit (or what makes computer gaming so damn racy?) / M. A. Greenstein -- Perspective engines : an interview with JODI / Francis Hunger -- Independent game development : two views from Australia / Melanie Swalwell -- Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / Nina Czegledy and Maia Engeli -- Should videogames be viewed as art? / Brett Martin -- Some notes on aesthetics in Japanese videogames / William Huber -- The computer as a dollhouse (excerpts) / Tobey Crockett -- Networking power : videogame structure from concept art / Laurie Taylor -- Fan-art as a function of agency in oddworld fan-culture / Gareth Schott and Andrew Burn -- Will computer games ever be a legitimate art form? / Ernest W. Adams.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 704.9497948 VID (Browse shelf(Opens below)) 1 Available A372535B

Includes bibliographical references and index.

From appropriation to approximation / Axel Stockburger -- Meltdown / Rebecca Cannon -- Videogames as literary devices / Jim Andrews -- High-performance play : the making of machinima / Henry Lowood -- "Cracking the maze" curator's note / Anne-Marie Schleiner -- An interview with Brody Condon / Andy Clarke -- In conversation Fall 2003 : an interview with Joseph DeLappe / Jon Winet -- The idea of doing nothing : an interview with Tobias Bernstrup / Francis Hunger -- The isometric museum : the SimGallery online project : an interview with curators Katherine Isbister and Rainey Straus / Jane Pinckard -- The evolution of a GBA artist / Paul Catanese -- From Fictional videogame stills to Time travelling with Rosalind Brodsky 1991-2005 / Suzanne Treister -- Virtual retrofit (or what makes computer gaming so damn racy?) / M. A. Greenstein -- Perspective engines : an interview with JODI / Francis Hunger -- Independent game development : two views from Australia / Melanie Swalwell -- Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / Nina Czegledy and Maia Engeli -- Should videogames be viewed as art? / Brett Martin -- Some notes on aesthetics in Japanese videogames / William Huber -- The computer as a dollhouse (excerpts) / Tobey Crockett -- Networking power : videogame structure from concept art / Laurie Taylor -- Fan-art as a function of agency in oddworld fan-culture / Gareth Schott and Andrew Burn -- Will computer games ever be a legitimate art form? / Ernest W. Adams.

Machine converted from AACR2 source record.

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