Videogames and art /

Videogames and art / edited by Andy Clarke and Grethe Mitchell. - 283 pages : illustrations ; 24 cm

Includes bibliographical references and index.

From appropriation to approximation / Meltdown / Videogames as literary devices / High-performance play : the making of machinima / "Cracking the maze" curator's note / An interview with Brody Condon / In conversation Fall 2003 : an interview with Joseph DeLappe / The idea of doing nothing : an interview with Tobias Bernstrup / The isometric museum : the SimGallery online project : an interview with curators Katherine Isbister and Rainey Straus / The evolution of a GBA artist / From Fictional videogame stills to Time travelling with Rosalind Brodsky 1991-2005 / Virtual retrofit (or what makes computer gaming so damn racy?) / Perspective engines : an interview with JODI / Independent game development : two views from Australia / Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / Should videogames be viewed as art? / Some notes on aesthetics in Japanese videogames / The computer as a dollhouse (excerpts) / Networking power : videogame structure from concept art / Fan-art as a function of agency in oddworld fan-culture / Will computer games ever be a legitimate art form? / Axel Stockburger -- Rebecca Cannon -- Jim Andrews -- Henry Lowood -- Anne-Marie Schleiner -- Andy Clarke -- Jon Winet -- Francis Hunger -- Jane Pinckard -- Paul Catanese -- Suzanne Treister -- M. A. Greenstein -- Francis Hunger -- Melanie Swalwell -- Nina Czegledy and Maia Engeli -- Brett Martin -- William Huber -- Tobey Crockett -- Laurie Taylor -- Gareth Schott and Andrew Burn -- Ernest W. Adams.

1841501425 9781841501420


Video games in art
Video games--Design
Computer art
Computer graphics.

N7433.8 / .V53 2007

704.9497948

Powered by Koha