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DarkBasic pro game programming / Jonathan S. Harbour, Joshua R. Smith.

By: Contributor(s): Material type: TextTextPublisher: Boston : Thomson Course Technology, [2007]Copyright date: ©2007Edition: Second editionDescription: xxix, 577 pages : illustrations ; 24 cm + 1 computer disc (12 cm)Content type:
  • text
  • computer dataset
Media type:
  • unmediated
  • computer
Carrier type:
  • volume
  • computer disc
ISBN:
  • 1598632876
  • 9781598632873
Subject(s): DDC classification:
  • 794.81526 22
LOC classification:
  • QA76.76.C672 H354 2007
Contents:
Part I. The Basics of Computer Programming -- 1. Welcome To DarkBASIC -- 2. Introduction to Computer Programming -- 3. Basic Commands, Variables, and Data Types -- 4. Characters, Strings, and Text Output -- 5. Repetition: Looping Commands -- 6. Making Programs Think: Branching Statements and Subroutines -- 7. More Power to the Numbers: Data Sequences and Arrays -- 8. Number Crunching: Mathematical and Relational Operators and Commands -- Part II. Game Fundamentals -- 9. Basic Graphics Commands -- 10. Game Graphics: Learning To Use Bitmaps -- 11. Drawing Animated Sprites -- 12. Programming the Keyboard, Mouse, and Joystick -- 13. Adding Sound Effects and Music To Your Game -- 14. Loading and Saving Information Using Files -- 15. Creating a 2D Arcade Game -- Part III. Advanced Topics -- 16. Tile-Based Scrolling and Level Editing -- 17. Multiplayer Network Programming -- 18. Fundamentals of 3D Graphics Programming -- 19. Loading and Rendering 3D Models -- 20. Creating a 3D Multiplayer Game -- Part IV. Appendixes.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81526 HAR (Browse shelf(Opens below)) 1 Available A407374B

Accompanied by: 1 computer disc (CD-ROM)

Includes bibliographical references (pages 555-566) and index.

Part I. The Basics of Computer Programming -- 1. Welcome To DarkBASIC -- 2. Introduction to Computer Programming -- 3. Basic Commands, Variables, and Data Types -- 4. Characters, Strings, and Text Output -- 5. Repetition: Looping Commands -- 6. Making Programs Think: Branching Statements and Subroutines -- 7. More Power to the Numbers: Data Sequences and Arrays -- 8. Number Crunching: Mathematical and Relational Operators and Commands -- Part II. Game Fundamentals -- 9. Basic Graphics Commands -- 10. Game Graphics: Learning To Use Bitmaps -- 11. Drawing Animated Sprites -- 12. Programming the Keyboard, Mouse, and Joystick -- 13. Adding Sound Effects and Music To Your Game -- 14. Loading and Saving Information Using Files -- 15. Creating a 2D Arcade Game -- Part III. Advanced Topics -- 16. Tile-Based Scrolling and Level Editing -- 17. Multiplayer Network Programming -- 18. Fundamentals of 3D Graphics Programming -- 19. Loading and Rendering 3D Models -- 20. Creating a 3D Multiplayer Game -- Part IV. Appendixes.

Machine converted from AACR2 source record.

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