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Fundamentals of game design / Ernest Adams, Andrew Rollings.

By: Contributor(s): Material type: TextTextSeries: Game design and developmentPublisher: Upper Saddle River, N.J. : Pearson Prentice Hall, [2007]Copyright date: ©2007Description: various pagings : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0131687476
  • 9780131687479
Subject(s): DDC classification:
  • 794.81536 22
LOC classification:
  • QA76.76.C672 A322 2007
Contents:
Ch. 1. Games and video games -- Ch. 2. Design components and processes -- Ch. 3. Game concepts -- Ch. 4. Game worlds -- Ch. 5. Creative and expressive play -- Ch. 6. Character development -- Ch. 7. Storytelling and narrative -- Ch. 8. Creating the user experience -- Ch. 9. Gameplay -- Ch. 10. Core mechanics -- Ch. 11. Game balancing -- Ch. 12. General principles of level design -- Ch. 13. Action games -- Ch. 14. Strategy games -- Ch. 15. Role-playing games -- Ch. 16. Sports games -- Ch. 17. Vehicle simulations -- Ch. 18. Construction and management simulations -- Ch. 19. Adventure games -- Ch. 20. Artificial life and puzzle games.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81536 ADA (Browse shelf(Opens below)) 1 Available A429029B

Includes bibliographical references and index.

Ch. 1. Games and video games -- Ch. 2. Design components and processes -- Ch. 3. Game concepts -- Ch. 4. Game worlds -- Ch. 5. Creative and expressive play -- Ch. 6. Character development -- Ch. 7. Storytelling and narrative -- Ch. 8. Creating the user experience -- Ch. 9. Gameplay -- Ch. 10. Core mechanics -- Ch. 11. Game balancing -- Ch. 12. General principles of level design -- Ch. 13. Action games -- Ch. 14. Strategy games -- Ch. 15. Role-playing games -- Ch. 16. Sports games -- Ch. 17. Vehicle simulations -- Ch. 18. Construction and management simulations -- Ch. 19. Adventure games -- Ch. 20. Artificial life and puzzle games.

Machine converted from AACR2 source record.

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