Fundamentals of game design / Ernest Adams, Andrew Rollings.
Material type: TextSeries: Game design and developmentPublisher: Upper Saddle River, N.J. : Pearson Prentice Hall, [2007]Copyright date: ©2007Description: various pagings : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 0131687476
- 9780131687479
- 794.81536 22
- QA76.76.C672 A322 2007
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81536 ADA (Browse shelf(Opens below)) | 1 | Available | A429029B |
Includes bibliographical references and index.
Ch. 1. Games and video games -- Ch. 2. Design components and processes -- Ch. 3. Game concepts -- Ch. 4. Game worlds -- Ch. 5. Creative and expressive play -- Ch. 6. Character development -- Ch. 7. Storytelling and narrative -- Ch. 8. Creating the user experience -- Ch. 9. Gameplay -- Ch. 10. Core mechanics -- Ch. 11. Game balancing -- Ch. 12. General principles of level design -- Ch. 13. Action games -- Ch. 14. Strategy games -- Ch. 15. Role-playing games -- Ch. 16. Sports games -- Ch. 17. Vehicle simulations -- Ch. 18. Construction and management simulations -- Ch. 19. Adventure games -- Ch. 20. Artificial life and puzzle games.
Machine converted from AACR2 source record.
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