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Storyboards : motion in art / Mark Simon.

By: Material type: TextTextPublisher: Amsterdam ; Boston : Focal Press, [2007]Copyright date: ©2007Edition: Third editionDescription: xiv, 434 pages : illustrations (some colour) ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0240808053
  • 9780240808055
Subject(s): DDC classification:
  • 741.58 22
LOC classification:
  • NC1002.S85 S56 2007
Contents:
Ch. 1. What are storyboards? -- Ch. 2. Getting started -- Ch. 3. What it takes to be a storyboard artist -- Ch. 4. Education -- Ch. 5. Materials -- Ch. 6. Benefits to production -- Ch. 7. Drawing quick thumbnail storyboards -- Ch. 8. Sketching perspective -- Ch. 9. Final storyboard art and clean-up -- Ch. 10. Storyboard coloring -- Ch. 11. Presentation boards versus production boards -- Ch. 12. Live-action boards -- Ch. 13. Animation boards -- Ch. 14. Gaming and multimedia boards -- Ch. 15. Live-event and theme-park boards -- Ch. 16. Laser-show boards -- Ch. 17. Comps -- Ch. 18. Animatics -- Ch. 19. Previz -- Ch. 20. Styles -- Ch. 21. Directing shots -- Ch. 22. Working with directors -- Ch. 23. Screen direction -- Ch. 24. Staging and composition -- Ch. 25. References and research -- Ch. 26. Illustrated camera techniques -- Ch. 27. Numbering -- Ch. 28. Contrast and mood -- Ch. 29. Special effects -- Ch. 30. Conceptual illustration -- Ch. 31. Computers and software -- Ch. 32. Tricks of the trade -- Ch. 33. Presentation and delivery -- Ch. 34. Resumes -- Ch. 35. Portfolios -- Ch. 36. Education and skills -- Ch. 37. How I got started -- Ch. 38. Who hires storyboard artists? -- Ch. 39. Finding a job -- Ch. 40. Prepping for each job -- Ch. 41. How productions work -- Ch. 42. What producers look for -- Ch. 43. Pricing -- Ch. 44. Estimating -- Ch. 45. Billing practices -- Ch. 46. Licensing -- Ch. 47. Trade practices -- Ch. 48. Format -- Ch. 49. Agents and artist representatives -- Ch. 50. Unions -- Ch. 51. Business aspects -- Interviews -- Ch. 52. Alex Saviuk, storyboard and comic book artist -- Ch. 53. Mark Moore, vice president and senior executive in charge of production at ILM and former storyboard artist -- Ch. 54. Sean Cushing, executive producer at Pixel Liberation Front and Previz Specialist -- Ch. 55. Josh Hayes, director, producer, storyboard artist, and art director -- Ch. 56. Tim Burgard, storyboard artist -- Ch. 57. Woody Woodman, animated feature film storyboard artist -- Ch. 58. Lyle Grant, commercial storyboard artist -- Ch. 59. Jeff Dates, creative director of Janimantion -- Ch. 60. Exercise 1 : dogfight -- Ch. 61. Exercise 2 : high fall -- Ch. 62. Exercise 3 : outlines -- Ch. 63. Exercise 4 : special effects matte shots -- Ch. 64. Exercise 5 : TV western -- Ch. 65. Exercise 6 : commercial -- Ch. 66. Exercise 7 : animation and cartoons -- Ch. 67. A storyboarding experiment -- Storyboard samples.
Summary: The storyboard is the visual blueprint of a film or television project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to: develop and improve your boards; work with directors; develop your resume and your portfolio; market your talent; create and improve a storyboard using computers. New to this edition: full color; feature samples from top storyboard artists; 20 new chapters reflecting latest industry knowledge; more information on the artistic side of storyboarding; and brand new art throughout, including storyboards from The Simpsons, The West Wing, Captain Scarlet, seaQuest DSV, and The Matrix.--From publisher description.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 741.58 SIM (Browse shelf(Opens below)) 1 Available A407395B

Includes bibliographical references (pages 376-385) and index.

Ch. 1. What are storyboards? -- Ch. 2. Getting started -- Ch. 3. What it takes to be a storyboard artist -- Ch. 4. Education -- Ch. 5. Materials -- Ch. 6. Benefits to production -- Ch. 7. Drawing quick thumbnail storyboards -- Ch. 8. Sketching perspective -- Ch. 9. Final storyboard art and clean-up -- Ch. 10. Storyboard coloring -- Ch. 11. Presentation boards versus production boards -- Ch. 12. Live-action boards -- Ch. 13. Animation boards -- Ch. 14. Gaming and multimedia boards -- Ch. 15. Live-event and theme-park boards -- Ch. 16. Laser-show boards -- Ch. 17. Comps -- Ch. 18. Animatics -- Ch. 19. Previz -- Ch. 20. Styles -- Ch. 21. Directing shots -- Ch. 22. Working with directors -- Ch. 23. Screen direction -- Ch. 24. Staging and composition -- Ch. 25. References and research -- Ch. 26. Illustrated camera techniques -- Ch. 27. Numbering -- Ch. 28. Contrast and mood -- Ch. 29. Special effects -- Ch. 30. Conceptual illustration -- Ch. 31. Computers and software -- Ch. 32. Tricks of the trade -- Ch. 33. Presentation and delivery -- Ch. 34. Resumes -- Ch. 35. Portfolios -- Ch. 36. Education and skills -- Ch. 37. How I got started -- Ch. 38. Who hires storyboard artists? -- Ch. 39. Finding a job -- Ch. 40. Prepping for each job -- Ch. 41. How productions work -- Ch. 42. What producers look for -- Ch. 43. Pricing -- Ch. 44. Estimating -- Ch. 45. Billing practices -- Ch. 46. Licensing -- Ch. 47. Trade practices -- Ch. 48. Format -- Ch. 49. Agents and artist representatives -- Ch. 50. Unions -- Ch. 51. Business aspects -- Interviews -- Ch. 52. Alex Saviuk, storyboard and comic book artist -- Ch. 53. Mark Moore, vice president and senior executive in charge of production at ILM and former storyboard artist -- Ch. 54. Sean Cushing, executive producer at Pixel Liberation Front and Previz Specialist -- Ch. 55. Josh Hayes, director, producer, storyboard artist, and art director -- Ch. 56. Tim Burgard, storyboard artist -- Ch. 57. Woody Woodman, animated feature film storyboard artist -- Ch. 58. Lyle Grant, commercial storyboard artist -- Ch. 59. Jeff Dates, creative director of Janimantion -- Ch. 60. Exercise 1 : dogfight -- Ch. 61. Exercise 2 : high fall -- Ch. 62. Exercise 3 : outlines -- Ch. 63. Exercise 4 : special effects matte shots -- Ch. 64. Exercise 5 : TV western -- Ch. 65. Exercise 6 : commercial -- Ch. 66. Exercise 7 : animation and cartoons -- Ch. 67. A storyboarding experiment -- Storyboard samples.

The storyboard is the visual blueprint of a film or television project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to: develop and improve your boards; work with directors; develop your resume and your portfolio; market your talent; create and improve a storyboard using computers. New to this edition: full color; feature samples from top storyboard artists; 20 new chapters reflecting latest industry knowledge; more information on the artistic side of storyboarding; and brand new art throughout, including storyboards from The Simpsons, The West Wing, Captain Scarlet, seaQuest DSV, and The Matrix.--From publisher description.

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