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Unit operations : an approach to videogame criticism / Ian Bogost.

By: Material type: TextTextPublisher: Cambridge, Mass. : MIT Press, [2006]Copyright date: ©2006Description: xv, 243 pages ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 026202599X
  • 9780262025997
Subject(s): DDC classification:
  • 794.8 22
LOC classification:
  • QA76.76.C672 B65 2006
Available additional physical forms:
  • Also issued online.
Contents:
Unit operations -- Structuralism and computation -- Humanism and object technology -- Comparative videogame criticism -- Videogames and expression -- Encounters across platforms -- Cellular automata and simulation -- An alternative to fun -- The simulation gap -- Complex networks -- Complex worlds -- Critical networks
Summary: This is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.8 BOG (Browse shelf(Opens below)) 1 Available A398141B

Includes bibliographical references (pages 215-238) and index.

Unit operations -- Structuralism and computation -- Humanism and object technology -- Comparative videogame criticism -- Videogames and expression -- Encounters across platforms -- Cellular automata and simulation -- An alternative to fun -- The simulation gap -- Complex networks -- Complex worlds -- Critical networks

This is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning.

Also issued online.

Machine converted from AACR2 source record.

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