Unit operations : an approach to videogame criticism / Ian Bogost.
Material type: TextPublisher: Cambridge, Mass. : MIT Press, [2006]Copyright date: ©2006Description: xv, 243 pages ; 24 cmContent type:- text
- unmediated
- volume
- 026202599X
- 9780262025997
- 794.8 22
- QA76.76.C672 B65 2006
- Also issued online.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.8 BOG (Browse shelf(Opens below)) | 1 | Available | A398141B |
Includes bibliographical references (pages 215-238) and index.
Unit operations -- Structuralism and computation -- Humanism and object technology -- Comparative videogame criticism -- Videogames and expression -- Encounters across platforms -- Cellular automata and simulation -- An alternative to fun -- The simulation gap -- Complex networks -- Complex worlds -- Critical networks
This is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning.
Also issued online.
Machine converted from AACR2 source record.
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