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The art of producing games / David McCarthy, Ste Curran, and Simon Byron.

By: Contributor(s): Material type: TextTextPublisher: Boston, Mass. : Thomson, [2005]Copyright date: ©2005Description: 192 pages : colour illustrations ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1592006116
  • 9781592006113
Subject(s): DDC classification:
  • 794.81 22
Contents:
A brief introduction to game development -- In the beginning -- Game design in the 1980s -- Game design in the 1990s -- Game design for the 21st century -- How modern games are made -- Preproduction -- Phase one -- The pitch -- Q & A / Jeremy Chubb -- Approaches to preproduction -- Game design -- Q & A / Ben Cousins -- Tools and middleware -- Q & A / Andy Beveridge -- Postproduction -- The postproduction phase -- Localization -- Q & A / Algy Williams -- Sequels and expansions -- Q & A / Yannis Mallat -- Business and finance -- Marketing and PR -- Q & A / David Wilson -- Alternative models -- Q & A / Robert Garriott.
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Includes bibliographical references (pages 186-187) and index.

A brief introduction to game development -- In the beginning -- Game design in the 1980s -- Game design in the 1990s -- Game design for the 21st century -- How modern games are made -- Preproduction -- Phase one -- The pitch -- Q & A / Jeremy Chubb -- Approaches to preproduction -- Game design -- Q & A / Ben Cousins -- Tools and middleware -- Q & A / Andy Beveridge -- Postproduction -- The postproduction phase -- Localization -- Q & A / Algy Williams -- Sequels and expansions -- Q & A / Yannis Mallat -- Business and finance -- Marketing and PR -- Q & A / David Wilson -- Alternative models -- Q & A / Robert Garriott.

Machine converted from AACR2 source record.

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