The art of producing games / David McCarthy, Ste Curran, and Simon Byron.
Material type: TextPublisher: Boston, Mass. : Thomson, [2005]Copyright date: ©2005Description: 192 pages : colour illustrations ; 26 cmContent type:- text
- unmediated
- volume
- 1592006116
- 9781592006113
- 794.81 22
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.81 MCC (Browse shelf(Opens below)) | 1 | Available | A405656B |
Includes bibliographical references (pages 186-187) and index.
A brief introduction to game development -- In the beginning -- Game design in the 1980s -- Game design in the 1990s -- Game design for the 21st century -- How modern games are made -- Preproduction -- Phase one -- The pitch -- Q & A / Jeremy Chubb -- Approaches to preproduction -- Game design -- Q & A / Ben Cousins -- Tools and middleware -- Q & A / Andy Beveridge -- Postproduction -- The postproduction phase -- Localization -- Q & A / Algy Williams -- Sequels and expansions -- Q & A / Yannis Mallat -- Business and finance -- Marketing and PR -- Q & A / David Wilson -- Alternative models -- Q & A / Robert Garriott.
Machine converted from AACR2 source record.
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