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More OpenGL game programming / Dave Astle, editor.

Contributor(s): Material type: TextTextPublisher: Boston, Mass. : Thomson/Course Technology, [2006]Copyright date: ©2006Description: xxiii, 626 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1592008305
  • 9781592008308
Subject(s): DDC classification:
  • 794.81526 22
LOC classification:
  • QA76.76.C672 M66 2006
Contents:
Ch. 1. More OpenGL -- Ch. 2. Introduction to shaders -- Ch. 3. Low-level shaders -- Ch. 4. The OpenGL shading language -- Ch. 5. Advanced texture mapping -- Ch. 6. Advanced lighting and shading -- Ch. 7. Special effects -- Ch. 8. Rendering nature -- Ch. 9. Rendering skies -- Ch. 10. Terrain -- Ch. 11. 3D models and skeletal animation -- Ch. 12. Scene management -- App. A. Low-level shading languages reference -- App. B. OpenGL shading language reference.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81526 MOR (Browse shelf(Opens below)) 1 Available A404492B

Includes bibliographical references and index.

Ch. 1. More OpenGL -- Ch. 2. Introduction to shaders -- Ch. 3. Low-level shaders -- Ch. 4. The OpenGL shading language -- Ch. 5. Advanced texture mapping -- Ch. 6. Advanced lighting and shading -- Ch. 7. Special effects -- Ch. 8. Rendering nature -- Ch. 9. Rendering skies -- Ch. 10. Terrain -- Ch. 11. 3D models and skeletal animation -- Ch. 12. Scene management -- App. A. Low-level shading languages reference -- App. B. OpenGL shading language reference.

Machine converted from AACR2 source record.

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