Image from Coce

Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams.

By: Contributor(s): Material type: TextTextPublisher: Indianapolis, Ind. : New Riders, [2003]Copyright date: ©2003Edition: First editionDescription: xxvi, 621 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1592730019
  • 9781592730018
Other title:
  • On game design
Subject(s): DDC classification:
  • 794.81536 22
LOC classification:
  • QA76.76.C672 R64 2003
Contents:
Pt. I. The Elements of Game Design -- Ch. 1. What Is Game Design? -- Ch. 2. Game Concepts -- Ch. 3. Game Settings and Worlds -- Ch. 4. Storytelling and Narrative -- Ch. 5. Character Development -- Ch. 6. Creating the User Experience -- Ch. 7. Gameplay -- Ch. 8. The Internal Economy of Games and Game Balancing -- Pt. II. The Genres of Games -- Ch. 9. Action Games -- Ch. 10. Strategy Games -- Ch. 11. Role-Playing Games -- Ch. 12. Sports Games -- Ch. 13. Vehicle Simulations -- Ch. 14. Construction and Management Simulations -- Ch. 15. Adventure Games -- Ch. 16. Artificial Life, Puzzle Games, and Other Games -- Ch. 17. Online Games -- Ch. 18. The Future of Gaming.
Review: "Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and create a professional-quality game design document."--BOOK JACKET.
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.81536 ROL (Browse shelf(Opens below)) 1 Available A402064B

Includes bibliographical references (pages 589-593) and index.

Pt. I. The Elements of Game Design -- Ch. 1. What Is Game Design? -- Ch. 2. Game Concepts -- Ch. 3. Game Settings and Worlds -- Ch. 4. Storytelling and Narrative -- Ch. 5. Character Development -- Ch. 6. Creating the User Experience -- Ch. 7. Gameplay -- Ch. 8. The Internal Economy of Games and Game Balancing -- Pt. II. The Genres of Games -- Ch. 9. Action Games -- Ch. 10. Strategy Games -- Ch. 11. Role-Playing Games -- Ch. 12. Sports Games -- Ch. 13. Vehicle Simulations -- Ch. 14. Construction and Management Simulations -- Ch. 15. Adventure Games -- Ch. 16. Artificial Life, Puzzle Games, and Other Games -- Ch. 17. Online Games -- Ch. 18. The Future of Gaming.

"Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and create a professional-quality game design document."--BOOK JACKET.

Machine converted from AACR2 source record.

There are no comments on this title.

to post a comment.

Powered by Koha