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Mathematics for 3D game programming and computer graphics / Eric Lengyel.

By: Material type: TextTextPublisher: Hingham, Mass. : Charles River Media, [2004]Copyright date: ©2004Edition: Second editionDescription: xviii, 551 pages : illustrations ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1584502770
  • 9781584502777
Subject(s): DDC classification:
  • 794.816693 22
LOC classification:
  • QA76.76.C672 L46 2004
Contents:
0. The Rendering Pipeline -- 1. Vectors -- 2. Matrices -- 3. Transforms -- 4. 3D Engine Geometry -- 5. Ray Tracing -- 6. Illumination -- 7. Visibility Determination -- 8. Collision Detection -- 9. Polygonal Techniques -- 10. Shadows -- 11. Linear Physics -- 12. Rotational Physics -- 13. Fluid Simulation -- 14. Numerical Methods -- 15. Curves and Surfaces -- Appendix A. Complex Numbers -- Appendix B. Trigonometry Reference -- Appendix C. Coordinate Systems -- Appendix D. Taylor Series -- Appendix E. Answers to Exercises.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.816693 LEN (Browse shelf(Opens below)) 1 Available A415851B

Includes bibliographical references (pages 539-541) and index.

0. The Rendering Pipeline -- 1. Vectors -- 2. Matrices -- 3. Transforms -- 4. 3D Engine Geometry -- 5. Ray Tracing -- 6. Illumination -- 7. Visibility Determination -- 8. Collision Detection -- 9. Polygonal Techniques -- 10. Shadows -- 11. Linear Physics -- 12. Rotational Physics -- 13. Fluid Simulation -- 14. Numerical Methods -- 15. Curves and Surfaces -- Appendix A. Complex Numbers -- Appendix B. Trigonometry Reference -- Appendix C. Coordinate Systems -- Appendix D. Taylor Series -- Appendix E. Answers to Exercises.

Machine converted from AACR2 source record.

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