Mathematics for 3D game programming and computer graphics / Eric Lengyel.
Material type: TextPublisher: Hingham, Mass. : Charles River Media, [2004]Copyright date: ©2004Edition: Second editionDescription: xviii, 551 pages : illustrations ; 25 cmContent type:- text
- unmediated
- volume
- 1584502770
- 9781584502777
- 794.816693 22
- QA76.76.C672 L46 2004
Contents:
0. The Rendering Pipeline -- 1. Vectors -- 2. Matrices -- 3. Transforms -- 4. 3D Engine Geometry -- 5. Ray Tracing -- 6. Illumination -- 7. Visibility Determination -- 8. Collision Detection -- 9. Polygonal Techniques -- 10. Shadows -- 11. Linear Physics -- 12. Rotational Physics -- 13. Fluid Simulation -- 14. Numerical Methods -- 15. Curves and Surfaces -- Appendix A. Complex Numbers -- Appendix B. Trigonometry Reference -- Appendix C. Coordinate Systems -- Appendix D. Taylor Series -- Appendix E. Answers to Exercises.
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | City Campus City Campus Main Collection | 794.816693 LEN (Browse shelf(Opens below)) | 1 | Available | A415851B |
Browsing City Campus shelves, Shelving location: City Campus Main Collection Close shelf browser (Hides shelf browser)
794.8166 FAB RE play : ultimate games graphics / | 794.8166 FAB RE play : ultimate games graphics / | 794.81666 SHE Game graphics programming / | 794.816693 LEN Mathematics for 3D game programming and computer graphics / | 794.816836 TRA The art of Halo : creating a virtual world / | 794.83 GAM Game design : next level / | 796.0284 KER Sport and technology : an actor-network theory perspective / |
Includes bibliographical references (pages 539-541) and index.
0. The Rendering Pipeline -- 1. Vectors -- 2. Matrices -- 3. Transforms -- 4. 3D Engine Geometry -- 5. Ray Tracing -- 6. Illumination -- 7. Visibility Determination -- 8. Collision Detection -- 9. Polygonal Techniques -- 10. Shadows -- 11. Linear Physics -- 12. Rotational Physics -- 13. Fluid Simulation -- 14. Numerical Methods -- 15. Curves and Surfaces -- Appendix A. Complex Numbers -- Appendix B. Trigonometry Reference -- Appendix C. Coordinate Systems -- Appendix D. Taylor Series -- Appendix E. Answers to Exercises.
Machine converted from AACR2 source record.
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