Mathematics for 3D game programming and computer graphics /
Lengyel, Eric,
Mathematics for 3D game programming and computer graphics / Eric Lengyel. - Second edition. - xviii, 551 pages : illustrations ; 25 cm
Includes bibliographical references (pages 539-541) and index.
The Rendering Pipeline -- Vectors -- Matrices -- Transforms -- 3D Engine Geometry -- Ray Tracing -- Illumination -- Visibility Determination -- Collision Detection -- Polygonal Techniques -- Shadows -- Linear Physics -- Rotational Physics -- Fluid Simulation -- Numerical Methods -- Curves and Surfaces -- Complex Numbers -- Trigonometry Reference -- Coordinate Systems -- Taylor Series -- Answers to Exercises. 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. Appendix A. Appendix B. Appendix C. Appendix D. Appendix E.
1584502770 9781584502777
2003019938
Computer games--Programming
Three-dimensional display systems--Mathematics
Computer graphics--Mathematics
QA76.76.C672 / L46 2004
794.816693
Mathematics for 3D game programming and computer graphics / Eric Lengyel. - Second edition. - xviii, 551 pages : illustrations ; 25 cm
Includes bibliographical references (pages 539-541) and index.
The Rendering Pipeline -- Vectors -- Matrices -- Transforms -- 3D Engine Geometry -- Ray Tracing -- Illumination -- Visibility Determination -- Collision Detection -- Polygonal Techniques -- Shadows -- Linear Physics -- Rotational Physics -- Fluid Simulation -- Numerical Methods -- Curves and Surfaces -- Complex Numbers -- Trigonometry Reference -- Coordinate Systems -- Taylor Series -- Answers to Exercises. 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. Appendix A. Appendix B. Appendix C. Appendix D. Appendix E.
1584502770 9781584502777
2003019938
Computer games--Programming
Three-dimensional display systems--Mathematics
Computer graphics--Mathematics
QA76.76.C672 / L46 2004
794.816693