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A theory of fun for game design / by Raph Koster.

By: Material type: TextTextPublisher: Scottsdale, AZ : Paraglyph Press, [2005]Copyright date: ©2005Description: x, 244 pages : illustrations ; 18 x 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1932111972
  • 9781932111972
Subject(s): DDC classification:
  • 794.8
LOC classification:
  • GV1469.17.S63 K6 2005
Contents:
Foreword / Will Wright -- Prologue : my grandfather -- Ch. 1. Why write this book? -- Ch. 2. How the brain works -- Ch. 3. What games are -- Ch. 4. What games teach us -- Ch. 5. What games aren't -- Ch. 6. Different fun for different folks -- Ch. 7. The problem with learning -- Ch. 8. The problem with people -- Ch. 9. Games in context -- Ch. 10. The ethics of entertainment -- Ch. 11. Where games should go -- Ch. 12. Taking their rightful place -- Epilogue : fun matters, grandpa.
Review: "If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--BOOK JACKET.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 794.8 KOS (Browse shelf(Opens below)) 1 Available A412021B

Foreword / Will Wright -- Prologue : my grandfather -- Ch. 1. Why write this book? -- Ch. 2. How the brain works -- Ch. 3. What games are -- Ch. 4. What games teach us -- Ch. 5. What games aren't -- Ch. 6. Different fun for different folks -- Ch. 7. The problem with learning -- Ch. 8. The problem with people -- Ch. 9. Games in context -- Ch. 10. The ethics of entertainment -- Ch. 11. Where games should go -- Ch. 12. Taking their rightful place -- Epilogue : fun matters, grandpa.

"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--BOOK JACKET.

Machine converted from AACR2 source record.

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