A theory of fun for game design /

Koster, Raph,

A theory of fun for game design / by Raph Koster. - x, 244 pages : illustrations ; 18 x 24 cm

Foreword / Prologue : my grandfather -- Why write this book? -- How the brain works -- What games are -- What games teach us -- What games aren't -- Different fun for different folks -- The problem with learning -- The problem with people -- Games in context -- The ethics of entertainment -- Where games should go -- Taking their rightful place -- Epilogue : fun matters, grandpa. Will Wright -- Ch. 1. Ch. 2. Ch. 3. Ch. 4. Ch. 5. Ch. 6. Ch. 7. Ch. 8. Ch. 9. Ch. 10. Ch. 11. Ch. 12.

"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--BOOK JACKET.

1932111972 9781932111972


Computer games--Design
Computer games--Social aspects

GV1469.17.S63 / K6 2005

794.8

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