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Harvesting minds : how TV commercials control kids / Roy F. Fox ; foreword by George Gerbner.

By: Material type: TextTextPublisher: Westport, Conn. : Praeger, 1996Description: xx, 210 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0275952037
  • 9780275952037
Subject(s): DDC classification:
  • 305.23083
LOC classification:
  • LB1044.8. F69 1996
Contents:
1. Kids and commercials -- 2. How well do kids know commercials? -- 3. How do kids respond to commercials? -- 4. How do kids evaluate commercials? -- 5. How do commercials affect kids' behavior? -- 6. How do commercials affect kids' consumer behavior? -- 7. Conclusions and recommendations -- 8. What can we do right now?
Summary: What happens when kids are held captive to an endless stream of MTV-like television commercials? Armed with a tape recorder, Roy F. Fox, a language and literacy researcher, spent two years interviewing over 200 students in rural Missouri schools. Why? Because more than 8 million students in 40% of America's schools, every day, watch TV commercials as part of Channel One's news broadcast. Students read commercials far more often than they read Romeo and Juliet. These ads now constitute America's only national curriculum. In this ground-breaking study, Fox explores how these commercials affect kids' thinking, language, and behavior. He found that such ads do indeed help shape children into more active consumers. For example, months after a pizza commercial had stopped airing, students reported that one brief scene showed a couple on an airplane. The plane's seats, students noted, were "red with little blue squares that have arrows sticking out of them.".Summary: Also, kids "blurred" one type of TV text with another, often mistaking Pepsi ads for public service announcements. Kids "replayed" commercials by repeating or reconstructing an ad in some way - by singing songs, jingles, and catch-phrases; by cheering at sports events (one crowd at a school football game erupted into the Domino's pizza cheer); by creating art projects that mirrored specific commercials, and even by dreaming about commercials (the product, not the dreamer, is the star).
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book City Campus City Campus Main Collection 305.23083 FOX (Browse shelf(Opens below)) 1 Available A192406B

Includes bibliographical references (pages 197-202) and index.

1. Kids and commercials -- 2. How well do kids know commercials? -- 3. How do kids respond to commercials? -- 4. How do kids evaluate commercials? -- 5. How do commercials affect kids' behavior? -- 6. How do commercials affect kids' consumer behavior? -- 7. Conclusions and recommendations -- 8. What can we do right now?

What happens when kids are held captive to an endless stream of MTV-like television commercials? Armed with a tape recorder, Roy F. Fox, a language and literacy researcher, spent two years interviewing over 200 students in rural Missouri schools. Why? Because more than 8 million students in 40% of America's schools, every day, watch TV commercials as part of Channel One's news broadcast. Students read commercials far more often than they read Romeo and Juliet. These ads now constitute America's only national curriculum. In this ground-breaking study, Fox explores how these commercials affect kids' thinking, language, and behavior. He found that such ads do indeed help shape children into more active consumers. For example, months after a pizza commercial had stopped airing, students reported that one brief scene showed a couple on an airplane. The plane's seats, students noted, were "red with little blue squares that have arrows sticking out of them.".

Also, kids "blurred" one type of TV text with another, often mistaking Pepsi ads for public service announcements. Kids "replayed" commercials by repeating or reconstructing an ad in some way - by singing songs, jingles, and catch-phrases; by cheering at sports events (one crowd at a school football game erupted into the Domino's pizza cheer); by creating art projects that mirrored specific commercials, and even by dreaming about commercials (the product, not the dreamer, is the star).

Machine converted from AACR2 source record.

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