MARC details
000 -LEADER |
fixed length control field |
05633cam a22004334i 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20221102231228.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
160127s2015 gw b 000 0 eng d |
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE] |
Local cataloguing issues note |
Direct search result |
011 ## - LINKING LIBRARY OF CONGRESS CONTROL NUMBER [OBSOLETE] |
Local cataloguing issues note |
MARC Score : 10850(21900) : OK |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
383762983X |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783837629835 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(ATU)b26457416 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
N$T |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
N$T |
Modifying agency |
N$T |
-- |
EBLCP |
-- |
IDEBK |
-- |
OCLCF |
-- |
YDXCP |
-- |
IDB |
-- |
AGLDB |
-- |
ICA |
-- |
OCLCQ |
-- |
MERUC |
-- |
NRC |
-- |
OCLCO |
-- |
JBG |
-- |
D6H |
-- |
VNS |
-- |
VTS |
-- |
INT |
-- |
AU@ |
-- |
YOU |
-- |
STF |
-- |
ATU |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1469.15 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8 |
Edition number |
23 |
099 ## - LOCAL FREE-TEXT CALL NUMBER (OCLC) |
Classification number |
794.8 FRE |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Freyermuth, Gundolf S., |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Games / game design / game studies : |
Remainder of title |
an introduction / |
Statement of responsibility, etc. |
Gundolf S. Freyermuth ; with contributions by Andre Czauderna, Nathalie Pozzi and Eric Zimmerman. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Bielefeld : |
Name of producer, publisher, distributor, manufacturer |
Transcript, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2015] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2015 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
290 pages ; |
Dimensions |
23 cm. |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
490 1# - SERIES STATEMENT |
Series statement |
Edition Medienwissenschaft |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references. |
505 00 - FORMATTED CONTENTS NOTE |
Miscellaneous information |
Machine generated contents note: |
Title |
Playing, Making, Thinking Games -- |
-- |
Playing -- Games -- |
-- |
Making Games -- Game Design -- |
-- |
Thinking Games -- Game Studies -- |
-- |
Acknowledgments -- |
Miscellaneous information |
I. |
Title |
Games -- |
-- |
Introduction -- |
Miscellaneous information |
1. |
Title |
What is a Game? Systematic and Historical Approaches -- |
-- |
Attempts at Systematic Definitions -- |
-- |
Failure of Systematic Definitions -- |
-- |
Historical Definition: The Alterity of Digital Games -- |
Miscellaneous information |
2. |
Title |
Games in the Modern Era. A Short Media History -- |
-- |
Games -- |
-- |
Primary, Secondary, and Tertiary Mediality -- |
-- |
Case Study: Soccer -- A Game's Journey Through Medialities -- |
-- |
Quaternary Mediality: From Spectator to Player -- |
Miscellaneous information |
3. |
Title |
Procedural Turn (since the 1950s) -- |
-- |
Quadruplicate Origin of Digital Games -- |
-- |
Digital Technology -- |
-- |
Artificial Intelligence -- |
-- |
Flight Simulation -- |
-- |
Virtualization of Analog Games -- |
-- |
Playful Use of Digital Technology -- |
-- |
Procedurality -- |
Miscellaneous information |
4. |
Title |
Hyperepic Turn (since the 1970s) -- |
-- |
Game Economics -- |
-- |
From Mainframe and Arcade Games to Console and PC Games -- |
-- |
Innovative Genre of Text-Adventures -- |
-- |
Evolution of Audiovisual Storytelling -- |
-- |
Hyperepic -- |
Miscellaneous information |
5. |
Title |
Hyperrealistic Turn (since the 1990s) -- |
-- |
Digital Technology -- |
-- |
From the Model of the Novel to the Model of the Film -- |
-- |
Hyperrealism -- |
-- |
Authenticity and Operativity -- |
-- |
Innovative Genre of the First-Person Shooter -- |
Miscellaneous information |
6. |
Title |
Double Alterity of Digital Games -- |
-- |
Evolution of Games into an Audiovisual Medium -- |
-- |
Digital Games vs. Analog Games and Linear Audiovisions -- |
-- |
Defining Medium of Digital Culture -- |
Miscellaneous information |
7. |
Title |
Look Ahead: Hyperimmersive Turn? -- |
-- |
Evolution of Digital Games -- |
-- |
Lifelike Agency in Games -- |
-- |
Utopia Holodeck -- |
-- |
Gamelike Agency in Real Life -- |
-- |
Potential for Hyperimmersive Turn -- |
-- |
Intermezzo: Game // Film -- |
-- |
Introduction -- |
Miscellaneous information |
1. |
Title |
Game and Film -- |
-- |
Competition -- |
-- |
Collaboration -- |
-- |
Convergence -- |
Miscellaneous information |
2. |
Title |
Audiovisual Rivalries -- |
-- |
Media History -- |
-- |
Media Theory -- |
Miscellaneous information |
3. |
Title |
Modes of Audiovisual Storytelling -- |
-- |
Storytelling in Space and Time -- |
-- |
Pre-Industrial Audiovisions: Theater -- |
-- |
Industrial Audiovisions: Film and Television -- |
-- |
Digital Audiovisions: Games -- |
-- |
Complementarity -- |
-- |
Summary: The Four Cs -- |
Miscellaneous information |
II. |
Title |
Game Design -- |
-- |
Introduction -- |
Miscellaneous information |
1. |
Title |
Analog Design -- |
-- |
Evolution of Industrial Design Practices -- |
-- |
Evolution of Industrial Design Thinking -- |
Miscellaneous information |
2. |
Title |
Digital Design -- |
-- |
Digitalization of Design Practice -- |
-- |
Digitalization of Design Thinking -- |
Miscellaneous information |
3. |
Title |
Short History of Game Design -- |
-- |
First 40 Years -- |
-- |
Present and Future -- |
Miscellaneous information |
4. |
Title |
Areas of Game Design -- |
-- |
Role of the Game Designer -- |
-- |
Triad, Tetrad, and the Function of Narration -- |
Miscellaneous information |
5. |
Title |
Practices of Game Design -- |
-- |
Process of Game Development -- |
-- |
Principle of Worldbuilding -- |
-- |
Authorship in Game Design -- |
-- |
Don't Follow These Rules! A Primer for Playtesting by Nathalie Pozzi and Eric Zimmerman -- |
Miscellaneous information |
III. |
Title |
Game Studies -- |
-- |
Introduction -- |
Miscellaneous information |
1. |
Title |
Theories of Analog Games vs. Theories of Digital Games -- |
-- |
Pre-Industrial Theories of Playing and Games -- |
-- |
Industrial Theories of Playing and Games -- |
Miscellaneous information |
2. |
Title |
Schisms of Game Studies -- |
-- |
Sedimentative Approaches: Game Design Theories -- |
-- |
Exaptative Approaches 1: Theories from Social Sciences -- |
-- |
Exaptative Approaches 2: Theories from the Humanities -- |
Miscellaneous information |
3. |
Title |
Desideratum: Overcoming the Schisms -- |
-- |
Longing for Synthesis -- |
-- |
Adaptative Approaches -- |
Miscellaneous information |
4. |
Title |
Perspectives of Research 1: Digital Games -- |
-- |
Mechanics -- |
-- |
Story -- |
-- |
Aesthetics -- |
-- |
Technology -- |
-- |
Transmedia -- |
Miscellaneous information |
5. |
Title |
Perspectives of Research 2: Serious Games -- |
-- |
Mechanics, Story, Aesthetics, Technology, Transmedia -- |
-- |
Gamification -- |
-- |
Opposition to Industrialism -- |
-- |
Epilog -- |
-- |
Academization and Aesthetic Production -- |
-- |
Cultural Rise of Games -- |
-- |
Game Studies and Digital Game Design Education in Germany -- |
-- |
International Higher Game Design Education: Six Examples from Five Countries by Andre Czauderna -- |
-- |
Structure of an Undergraduate Program for Game Design -- |
-- |
Consequences of Academization. |
588 0# - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Print version record. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games. |
9 (RLIN) |
315891 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Digital media. |
9 (RLIN) |
328969 |
776 1# - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Electronic version: |
Main entry heading |
Freyermuth, Gundolf S. |
Title |
Games / game design / game studies |
Place, publisher, and date of publication |
Bielefeld : Transcript, [2015] |
Record control number |
(OCoLC)936117897 |
776 18 - ADDITIONAL PHYSICAL FORM ENTRY |
Record control number |
(OCoLC)936117897 |
-- |
(OCoLC)932576339 |
-- |
(OCoLC)967524801 |
-- |
(OCoLC)1058470859 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Edition Medienwissenschaft. |
9 (RLIN) |
946786 |
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) |
a |
.b26457416 |
b |
06-09-21 |
c |
18-02-19 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Book |
945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
794.8 FRE |
g |
1 |
i |
A533725B |
j |
0 |
l |
cmain |
o |
- |
p |
$30.20 |
q |
- |
r |
- |
s |
- |
t |
0 |
u |
2 |
v |
0 |
w |
0 |
x |
2 |
y |
.i13628823 |
z |
15-03-19 |
998 ## - LOCAL CONTROL INFORMATION (RLIN) |
-- |
b |
-- |
c |
Operator's initials, OID (RLIN) |
21-02-19 |
Cataloger's initials, CIN (RLIN) |
m |
First date, FD (RLIN) |
a |
-- |
eng |
-- |
gw |
-- |
0 |