Games / game design / game studies : an introduction /

Freyermuth, Gundolf S.,

Games / game design / game studies : an introduction / Gundolf S. Freyermuth ; with contributions by Andre Czauderna, Nathalie Pozzi and Eric Zimmerman. - 290 pages ; 23 cm. - Edition Medienwissenschaft . - Edition Medienwissenschaft. .

Includes bibliographical references.

Playing, Making, Thinking Games -- Playing -- Games -- Making Games -- Game Design -- Thinking Games -- Game Studies -- Acknowledgments -- Games -- Introduction -- What is a Game? Systematic and Historical Approaches -- Attempts at Systematic Definitions -- Failure of Systematic Definitions -- Historical Definition: The Alterity of Digital Games -- Games in the Modern Era. A Short Media History -- Games -- Primary, Secondary, and Tertiary Mediality -- Case Study: Soccer -- A Game's Journey Through Medialities -- Quaternary Mediality: From Spectator to Player -- Procedural Turn (since the 1950s) -- Quadruplicate Origin of Digital Games -- Digital Technology -- Artificial Intelligence -- Flight Simulation -- Virtualization of Analog Games -- Playful Use of Digital Technology -- Procedurality -- Hyperepic Turn (since the 1970s) -- Game Economics -- From Mainframe and Arcade Games to Console and PC Games -- Innovative Genre of Text-Adventures -- Evolution of Audiovisual Storytelling -- Hyperepic -- Hyperrealistic Turn (since the 1990s) -- Digital Technology -- From the Model of the Novel to the Model of the Film -- Hyperrealism -- Authenticity and Operativity -- Innovative Genre of the First-Person Shooter -- Double Alterity of Digital Games -- Evolution of Games into an Audiovisual Medium -- Digital Games vs. Analog Games and Linear Audiovisions -- Defining Medium of Digital Culture -- Look Ahead: Hyperimmersive Turn? -- Evolution of Digital Games -- Lifelike Agency in Games -- Utopia Holodeck -- Gamelike Agency in Real Life -- Potential for Hyperimmersive Turn -- Intermezzo: Game // Film -- Introduction -- Game and Film -- Competition -- Collaboration -- Convergence -- Audiovisual Rivalries -- Media History -- Media Theory -- Modes of Audiovisual Storytelling -- Storytelling in Space and Time -- Pre-Industrial Audiovisions: Theater -- Industrial Audiovisions: Film and Television -- Digital Audiovisions: Games -- Complementarity -- Summary: The Four Cs -- Game Design -- Introduction -- Analog Design -- Evolution of Industrial Design Practices -- Evolution of Industrial Design Thinking -- Digital Design -- Digitalization of Design Practice -- Digitalization of Design Thinking -- Short History of Game Design -- First 40 Years -- Present and Future -- Areas of Game Design -- Role of the Game Designer -- Triad, Tetrad, and the Function of Narration -- Practices of Game Design -- Process of Game Development -- Principle of Worldbuilding -- Authorship in Game Design -- Don't Follow These Rules! A Primer for Playtesting by Nathalie Pozzi and Eric Zimmerman -- Game Studies -- Introduction -- Theories of Analog Games vs. Theories of Digital Games -- Pre-Industrial Theories of Playing and Games -- Industrial Theories of Playing and Games -- Schisms of Game Studies -- Sedimentative Approaches: Game Design Theories -- Exaptative Approaches 1: Theories from Social Sciences -- Exaptative Approaches 2: Theories from the Humanities -- Desideratum: Overcoming the Schisms -- Longing for Synthesis -- Adaptative Approaches -- Perspectives of Research 1: Digital Games -- Mechanics -- Story -- Aesthetics -- Technology -- Transmedia -- Perspectives of Research 2: Serious Games -- Mechanics, Story, Aesthetics, Technology, Transmedia -- Gamification -- Opposition to Industrialism -- Epilog -- Academization and Aesthetic Production -- Cultural Rise of Games -- Game Studies and Digital Game Design Education in Germany -- International Higher Game Design Education: Six Examples from Five Countries by Andre Czauderna -- Structure of an Undergraduate Program for Game Design -- Consequences of Academization. Machine generated contents note: I. 1. 2. 3. 4. 5. 6. 7. 1. 2. 3. II. 1. 2. 3. 4. 5. III. 1. 2. 3. 4. 5.

383762983X 9783837629835


Computer games.
Digital media.

GV1469.15

794.8

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