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008 970116s1997 mdub ||0| ||eng d
010 _a 97003554
011 _aZ3950 Direct Search: Record 0 of 12
011 _aZ9350 Search Query @attr 1=7 "9780801855795"
011 _aMARC Score : 10900(24950) : OK
020 _a0801855780
_qalk. paper
020 _a9780801855788
_qalk. paper
020 _a0801855799
_qpbk. ; (alk. paper)
020 _a9780801855795
_qpbk. ; (alk. paper)
035 _a(OCoLC)36246052
040 _aDLC
_beng
_erda
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050 0 0 _aP302.5
_b.A18 1997
082 0 0 _a802.85
_221
099 _a802.85 AAR
100 1 _aAarseth, Espen J.,
_d1965-
_eauthor.
_9930139
245 1 0 _aCybertext :
_bperspectives on ergodic literature /
_cEspen J. Aarseth.
246 3 0 _aPerspectives on ergodic literature
264 1 _aBaltimore, Md. :
_bJohns Hopkins University Press,
_c[1997]
264 4 _c©1997
300 _a203 pages ;
_c23 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 0 _tErgodic literature --
_tParadigms and perspectives --
_tTextonomy: a typology of textual communication --
_tNo sense of an ending: hypertext aesthetics --
_tIntrigue and discourse in the adventure fame --
_tThe cyborg author: problems of automated poetics --
_tSongs from the MUD: multiuser discourse --
_tRuling the reader: the politics of "Interaction" --
_tThe ideology of influence.
520 _aPublisher description: Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse--novels, films, television series--is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature--a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.
588 _aMachine converted from AACR2 source record.
650 0 _aDiscourse analysis, Literary
_xData processing.
_9781235
650 0 _aLiterature and technology.
_9320177
650 0 _aCommunication and technology.
_9328211
776 0 8 _iOnline version:
_aAarseth, Espen J., 1965-
_tCybertext.
_dBaltimore, Md. : Johns Hopkins University Press, ©1997
_w(OCoLC)605040163
776 1 8 _w(OCoLC)38520010
_w(OCoLC)828252322
_w(OCoLC)1027252185
_w(OCoLC)1167136242
_w(OCoLC)1176269501
856 4 2 _3Contributor biographical information
_uhttp://catdir.loc.gov/catdir/bios/jhu052/97003554.html
856 4 2 _3Publisher description
_uhttp://catdir.loc.gov/catdir/description/jhu052/97003554.html
942 _cB
_n0
999 _c1714714
_d1714714