000 | 03852cam a2200469 i 4500 | ||
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005 | 20221104064450.0 | ||
008 | 970116s1997 mdub ||0| ||eng d | ||
010 | _a 97003554 | ||
011 | _aZ3950 Direct Search: Record 0 of 12 | ||
011 | _aZ9350 Search Query @attr 1=7 "9780801855795" | ||
011 | _aMARC Score : 10900(24950) : OK | ||
020 |
_a0801855780 _qalk. paper |
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_a9780801855788 _qalk. paper |
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_a0801855799 _qpbk. ; (alk. paper) |
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_a9780801855795 _qpbk. ; (alk. paper) |
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035 | _a(OCoLC)36246052 | ||
040 |
_aDLC _beng _erda _cDLC _dUKM _dBAKER _dNLGGC _dYDXCP _dOCLCQ _dBTCTA _dOCLCG _dHEBIS _dDEBSZ _dILU _dBDX _dDEBBG _dOCLCO _dOCLCF _dWLU _dOCLCA _dDHA _dVA@ _dCCH _dMST _dBGU _dXFF _dAU@ _dDCT _dS2H _dMM9 _dLUN _dIL4J6 _dOKS _dZ5A |
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050 | 0 | 0 |
_aP302.5 _b.A18 1997 |
082 | 0 | 0 |
_a802.85 _221 |
099 | _a802.85 AAR | ||
100 | 1 |
_aAarseth, Espen J., _d1965- _eauthor. _9930139 |
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245 | 1 | 0 |
_aCybertext : _bperspectives on ergodic literature / _cEspen J. Aarseth. |
246 | 3 | 0 | _aPerspectives on ergodic literature |
264 | 1 |
_aBaltimore, Md. : _bJohns Hopkins University Press, _c[1997] |
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264 | 4 | _c©1997 | |
300 |
_a203 pages ; _c23 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | 0 |
_tErgodic literature -- _tParadigms and perspectives -- _tTextonomy: a typology of textual communication -- _tNo sense of an ending: hypertext aesthetics -- _tIntrigue and discourse in the adventure fame -- _tThe cyborg author: problems of automated poetics -- _tSongs from the MUD: multiuser discourse -- _tRuling the reader: the politics of "Interaction" -- _tThe ideology of influence. |
520 | _aPublisher description: Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse--novels, films, television series--is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature--a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. | ||
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aDiscourse analysis, Literary _xData processing. _9781235 |
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650 | 0 |
_aLiterature and technology. _9320177 |
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650 | 0 |
_aCommunication and technology. _9328211 |
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776 | 0 | 8 |
_iOnline version: _aAarseth, Espen J., 1965- _tCybertext. _dBaltimore, Md. : Johns Hopkins University Press, ©1997 _w(OCoLC)605040163 |
776 | 1 | 8 |
_w(OCoLC)38520010 _w(OCoLC)828252322 _w(OCoLC)1027252185 _w(OCoLC)1167136242 _w(OCoLC)1176269501 |
856 | 4 | 2 |
_3Contributor biographical information _uhttp://catdir.loc.gov/catdir/bios/jhu052/97003554.html |
856 | 4 | 2 |
_3Publisher description _uhttp://catdir.loc.gov/catdir/description/jhu052/97003554.html |
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_c1714714 _d1714714 |