000 01857cam a2200385Mi 4500
001 on1259553663
003 OCoLC
005 20220112100428.0
007 cr
008 210630s2019 vraa f b 000 0 eng d
020 _a9780648759607
020 _a0648759601
035 _a(OCoLC)1259553663
040 _aUX1
_beng
_erda
_cUX1
_dOCLCO
_dOCLCF
082 0 4 _a808.036
_223
100 1 _aSwords, Alexander,
_eauthor.
245 1 0 _aForest paths.
_pMethod for narrative design /
_cAlexander Swords.
246 3 0 _aMethod for narrative design
250 _aFirst edition.
264 1 _a[Melbourne?] :
_bSelf-published by Alexander Swords,
_c[2019]
264 4 _c©2019
300 _a70 pages :
_bcolour illustrations ;
_c28 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _aCover title.
504 _aIncludes bibliographical references.
505 0 _aIntroduction -- Contents -- Overview -- Establishing the expected -- Introducing the unexpected -- Bringing it all together: the narrative design pattern -- Customising the method -- Game narrative design patterns -- Further reading.
520 0 _a"The Forest Paths Method For Narrative Design is the easiest and most practical way to begin creating interactive story on your own or collaboratively with your team. It's a system that teaches you how to create narrative design using the fundamentals of drama built on the design pillars of your game while also helping you consider wider issues that often aren't included in the process."--Author's website.
650 0 _aNarration in video games
_xDesign.
650 0 _aComputer games
_xDesign.
_9789087
776 0 _iOnline version:
_tForest paths :
_bmethod for narrative design
_z9780648759614
942 _2ddc
_cB
_n0
948 _hNO HOLDINGS IN Z5A - 2 OTHER HOLDINGS
999 _c1643593
_d1643593