000 | 01857cam a2200385Mi 4500 | ||
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001 | on1259553663 | ||
003 | OCoLC | ||
005 | 20220112100428.0 | ||
007 | cr | ||
008 | 210630s2019 vraa f b 000 0 eng d | ||
020 | _a9780648759607 | ||
020 | _a0648759601 | ||
035 | _a(OCoLC)1259553663 | ||
040 |
_aUX1 _beng _erda _cUX1 _dOCLCO _dOCLCF |
||
082 | 0 | 4 |
_a808.036 _223 |
100 | 1 |
_aSwords, Alexander, _eauthor. |
|
245 | 1 | 0 |
_aForest paths. _pMethod for narrative design / _cAlexander Swords. |
246 | 3 | 0 | _aMethod for narrative design |
250 | _aFirst edition. | ||
264 | 1 |
_a[Melbourne?] : _bSelf-published by Alexander Swords, _c[2019] |
|
264 | 4 | _c©2019 | |
300 |
_a70 pages : _bcolour illustrations ; _c28 cm. |
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336 |
_atext _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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500 | _aCover title. | ||
504 | _aIncludes bibliographical references. | ||
505 | 0 | _aIntroduction -- Contents -- Overview -- Establishing the expected -- Introducing the unexpected -- Bringing it all together: the narrative design pattern -- Customising the method -- Game narrative design patterns -- Further reading. | |
520 | 0 | _a"The Forest Paths Method For Narrative Design is the easiest and most practical way to begin creating interactive story on your own or collaboratively with your team. It's a system that teaches you how to create narrative design using the fundamentals of drama built on the design pillars of your game while also helping you consider wider issues that often aren't included in the process."--Author's website. | |
650 | 0 |
_aNarration in video games _xDesign. |
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650 | 0 |
_aComputer games _xDesign. _9789087 |
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776 | 0 |
_iOnline version: _tForest paths : _bmethod for narrative design _z9780648759614 |
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942 |
_2ddc _cB _n0 |
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948 | _hNO HOLDINGS IN Z5A - 2 OTHER HOLDINGS | ||
999 |
_c1643593 _d1643593 |