000 | 03916cam a2200505 i 4500 | ||
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003 | OCoLC | ||
005 | 20221102232501.0 | ||
008 | 160902s2016 nyu b 001 0 eng d | ||
011 | _aDirect search result | ||
011 | _aMARC Score : 10850(23600) : OK | ||
020 | _a1541698126 | ||
020 | _a9781541698123 | ||
020 |
_a0465051723 _qhardback |
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020 |
_a9780465051724 _qhardback |
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035 | _a(ATU)b26553685 | ||
037 |
_aAC714F31-7D16-4983-95EE-682BCC8BEEF0 _bOverDrive, Inc. _nhttp://www.overdrive.com |
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040 |
_aTOH _beng _erda _cTOH _dOCLCO _dIDEBK _dTEFOD _dRECBK _dOCLCF _dVP@ _dYDX _dEBLCP _dOCLCA _dMERUC _dTJC _dN$T _dWAU _dOCLCQ _dHCO _dUOK _dNTG _dATU |
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050 | 1 | 4 |
_aBF408 _b.B566 2016 |
082 | 0 | 4 |
_a306.48 _223 |
099 | _a306.48 BOG | ||
100 | 1 |
_aBogost, Ian, _eauthor. _91058500 |
|
245 | 1 | 0 |
_aPlay anything : _bthe pleasure of limits, the uses of boredom, and the secret of games / _cIan Bogost. |
246 | 3 | 0 | _aPleasure of limits, the uses of boredom, and the secret of games |
264 | 1 |
_aNew York : _bBasic Books, _c[2016] |
|
264 | 4 | _c©2016 | |
300 |
_axii, 266 pages ; _c25 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aPreface: Life is not a game -- Everywhere, playgrounds -- Ironoia, the mistrust of things -- Fun isn't pleasure, it's novelty -- Play is in things, not in you -- From restraint to constraint -- The pleasure of limits -- The opposite of happiness -- Conclusion: Living with things. | |
520 |
_a"Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves"-- _cProvided by publisher. |
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650 | 0 |
_aCreative ability. _9316305 |
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650 | 0 |
_aPopular culture _xSocial aspects _9630454 |
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650 | 0 |
_aPlay _xPsychological aspects. _9371549 |
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650 | 0 |
_aPlay (Philosophy) _9322464 |
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650 | 0 |
_aGames _xPsychological aspects _9784773 |
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650 | 0 |
_aGames _xPhilosophy _9766580 |
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776 | 1 |
_iElectronic version: _aBogost, Ian, author. _tPlay anything _dNew York : Basic Books, [2016] _w(OCoLC)959868287 |
|
776 | 1 | 8 |
_w(OCoLC)959868287 _w(OCoLC)979562453 |
907 |
_a.b26553685 _b06-09-21 _c02-04-19 |
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