000 03152cam a22005054i 4500
003 OCoLC
005 20221102232128.0
006 m u
007 cr cn|||||||||
008 081103s2009 maua 001 0 eng d
010 _a 2008935093
011 _aDirect search result
011 _aMARC Score : 11400(24900) : OK
020 _a1584505818
020 _a9781584505815
035 _a(OCoLC)268799070
037 _aCL0500000058
_bSafari Books Online
040 _aBTCTA
_beng
_erda
_cBTCTA
_dSSL
_dYDXCP
_dCDX
_dBWX
_dTOH
_dBDX
_dOCLCF
_dOCLCQ
_dOCLCO
_dEEM
_dWLU
_dAU@
_dATU
050 4 _aTA174
_b.H313 2009
082 0 _a745.4
_223
099 _a745.4 HAS
100 1 _aHashimoto, Alan,
_eauthor.
_91060718
245 1 0 _aVisual design fundamentals :
_ba digital approach /
_cAlan Hashimoto, Mike Clayton.
250 _aThird edition.
264 1 _aBoston, MA :
_bCharles River Media,
_c[2009]
264 4 _c©2009
300 _axvii, 405 pages :
_billustrations (chiefly colour) ;
_c24 cm +
_e1 computer disc (12 cm)
336 _acomputer dataset
_bcod
_2rdacontent
_3Accompanying material
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
_3Accompanying material
337 _aunmediated
_bn
_2rdamedia
338 _acomputer disc
_bcd
_2rdacarrier
_3Accompanying material
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
500 _aAccompanied by: 1 computer disc (CD-ROM)
505 0 0 _gCh. 1.
_tDesign Elements --
_gCh. 2.
_tPrinciples of Design --
_gCh. 3.
_tIntroduction to Content and Form: Problem Solving and the Digital Process --
_gCh. 4.
_tDesign project 1 (part 1): Abstraction Through Simplification --
_gCh. 5.
_tDesign Project 1 (Part 2): Abstraction through Repetition --
_gCh. 6.
_tDesign Project 1 (Part 3): Abstraction using Line and Shape --
_gCh. 7.
_tDesign Project 1 (Part 4): Abstraction Using Type Combination --
_gCh. 8.
_tDesign Project 2: Using Methods of Abstraction to Create a Logo --
_gCh. 9.
_tDesign Project 3: Figure Abstraction and Nonobjective Shape --
_gCh. 10.
_tDesign Project 4: Value --
_gCh. 11.
_tDesign Project 5: Color and Color Theory --
_gCh. 12.
_tDesign Project 6: Typeface Design --
_gCh. 13.
_tDesign Project 7: Digital Montage/Collage --
_gApp.
_tAbout the CD ROM.
520 0 _aThis book provides a basic understanding of design and how it should be integrated into digitally-produced 2D images. Whatever the medium or techniques, good visuals are the result of planning, and this book shows you how to apply organization and the classic elements of design, including line, shape, form, value, color, and texture, to the latest technology. The techniques and theories presented can be applied to both traditional 2D art forms, such as drawing, painting, and printmaking, as well as 3D art, such as interior and industrial design and architecture.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer-aided design.
_9315880
650 0 _aImage processing
_xDigital techniques.
_9319110
650 0 _aGraphic arts.
_9318532
700 1 _aClayton, Mike,
_eauthor.
_91092226
776 1 8 _w(OCoLC)1058026025
942 _cB
999 _c1497975
_d1497975