000 | 02578cam a2200469 i 4500 | ||
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003 | OCoLC | ||
005 | 20221102231053.0 | ||
008 | 131202s2014 njua 001 0 eng d | ||
010 | _a 2013956696 | ||
011 | _aMARC Score : 11450(22900) : OK | ||
011 | _aDirect Search Result | ||
020 |
_a0321886925 _qpaperback |
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020 |
_a9780321886927 _qpaperback |
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035 | _a(ATU)b25249782 | ||
035 | _a(OCoLC)876231513 | ||
040 |
_aSITPL _beng _erda _cDLC _dSITPL _dBTCTA _dYDXCP _dUKMGB _dCDX _dBDX _dKMS _dTRUCL _dOMB _dOCLCF _dAU@ _dCPL _dIBI _dOCLCO _dCUD _dI8M _dOCLCQ _dNYP _dATU |
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042 | _alccopycat | ||
050 | 0 | 0 |
_aQA76.76.C672 _bA584 2014 |
082 | 0 | 4 |
_a794.81526 _223 |
099 | _a794.81526 ANT | ||
100 | 1 |
_aAnthropy, Anna, _eauthor. _9899253 |
|
245 | 1 | 2 |
_aA game design vocabulary : _bexploring the foundational principles behind good game design / _cAnna Anthropy, Naomi Clark. |
246 | 3 | 0 | _aExploring the foundational principles behind good game design |
264 | 1 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _c[2014] |
|
264 | 4 | _c©2014 | |
300 |
_axv, 211 pages : _billustrations (chiefly colour) ; _c23 cm |
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336 |
_atext _btxt _2rdacontent |
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336 |
_astill image _bsti _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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500 | _aIncludes index. | ||
505 | 0 | _aPart I. Elements of vocabulary / Anna Anthropy -- 1. Language -- 2. Verbs and objects -- 3. Scenes -- 4. Context -- Part II. Conversations / Naomi Clark -- 5. Creating dialogue -- 6. Resistance -- 7. Storytelling -- Appendix A. Further playing. | |
520 | _aMaster the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences. | ||
650 | 0 |
_aComputer games _xDesign _9789087 |
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650 | 0 |
_aComputer games _xProgramming. _9328390 |
|
700 | 1 |
_aClark, Naomi _c(Game designer), _eauthor. _9903161 |
|
776 | 1 | 8 |
_w(OCoLC)816028687 _w(OCoLC)878770301 _w(OCoLC)879147131 |
907 |
_a.b25249782 _b06-09-21 _c09-05-18 |
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942 | _cB | ||
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