000 | 01920cam a2200433 i 4500 | ||
---|---|---|---|
003 | OCoLC | ||
005 | 20221102223813.0 | ||
008 | 120730s2012 caua b 001 0 eng d | ||
010 | _a 2011277798 | ||
011 | _aMARC Score : 11300(24400) : OK | ||
011 | _aDirect Search Result | ||
020 | _a0321820274 | ||
020 | _a9780321820273 | ||
035 | _a(ATU)b24771880 | ||
035 | _a(OCoLC)802250851 | ||
040 |
_aSISPL _beng _erda _cSISPL _dSISPL _dYDXCP _dBTCTA _dUKMGB _dBWX _dUAB _dDLC _dCDX _dOCLCF _dOCLCO _dOCLCQ _dUX0 _dTXI _dIYU _dATU |
||
050 | 4 |
_aQA76.76.C672 _bA33 2012 |
|
082 | 0 | 0 |
_a794.81536 _223 |
099 | _a794.81536 ADA | ||
100 | 1 |
_aAdams, Ernest _q(Ernest W.), _eauthor. _9510831 |
|
245 | 1 | 0 |
_aGame mechanics : _badvanced game design / _cErnest Adams, Joris Dormans. |
264 | 1 |
_aBerkeley, Calif. : _bNew Riders, _c[2012] |
|
264 | 4 | _c©2012 | |
300 |
_axiii, 353 pages : _billustrations (some colour) ; _c23 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aDesigning game mechanics -- Emergence and progression -- Complex systems and the structure of emergence -- Internal economy -- Machinations -- Common mechanisms -- Design patterns -- Simulating and balancing games -- Building economies -- Integrating level design and mechanics -- Progression mechanisms -- Meaningful mechanics. | |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _xDesign. _9789087 |
|
650 | 0 |
_aComputer games _xProgramming. _9328390 |
|
700 | 1 |
_aDormans, Joris, _eauthor. _9899811 |
|
776 | 1 | 8 | _w(OCoLC)776496677 |
907 |
_a.b24771880 _b06-09-21 _c12-02-18 |
||
942 | _cB | ||
945 |
_a794.81536 ADA _g1 _iA549155B _j0 _lcmain _o- _p$107.99 _q- _r- _s- _t0 _u2 _v2 _w0 _x2 _y.i13596780 _z21-03-18 |
||
998 |
_ab _ac _b13-02-18 _cm _da _feng _gcau _h0 |
||
999 |
_c1452423 _d1452423 |