000 | 01705cam a2200397 i 4500 | ||
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003 | OCoLC | ||
005 | 20230526151415.0 | ||
008 | 170317s2017 maua b 001 0 eng d | ||
011 | _aMARC Score : 11000(23650) : OK | ||
011 | _aDirect Search Result | ||
020 |
_a0262534452 _qpaperback |
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020 |
_a9780262534451 _qpaperback |
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035 | _a(ATU)b24722443 | ||
035 | _a(OCoLC)978560139 | ||
040 |
_aYDX _beng _erda _cYDX _dSNN _dOCLCO _dOCLCF _dBKL _dATU |
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082 | 0 | 4 |
_a794.8 _223 |
099 | _a794.8 ISB | ||
100 | 1 |
_aIsbister, Katherine, _eauthor. |
|
245 | 1 | 0 |
_aHow games move us : _bemotion by design / _cKatherine Isbister. |
250 | _aFirst MIT Press paperback edition. | ||
264 | 1 |
_aCambridge, MA : _bMIT Press, _c[2017] |
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264 | 4 | _c©2017 | |
300 |
_axviii, 167 pages : _billustrations ; _c21 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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490 | 1 | _aPlayful thinking | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aOn thinking playfully -- A series of interesting choices : the building blocks of emotional design -- Social play : designing for multiplayer emotions -- Bodies at play : using movement design to create emotion and connection -- Bridging distance to create intimacy and connection -- Endgame : a few last thoughts. | |
650 | 0 |
_aVideo games _xDesign. _9338180 |
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650 | 0 |
_aVideo games _xPsychological aspects _9784518 |
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650 | 0 |
_aComputer games _xPsychological aspects _9785077 |
|
776 | 1 | 8 |
_w(OCoLC)978753395 _w(OCoLC)979014699 _w(OCoLC)979351145 _w(OCoLC)979530339 _w(OCoLC)979856746 |
830 | 0 |
_aPlayful thinking (Cambridge, Mass). _9899252 |
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942 | _cB | ||
999 |
_c1449756 _d1449756 |