000 01705cam a2200397 i 4500
003 OCoLC
005 20230526151415.0
008 170317s2017 maua b 001 0 eng d
011 _aMARC Score : 11000(23650) : OK
011 _aDirect Search Result
020 _a0262534452
_qpaperback
020 _a9780262534451
_qpaperback
035 _a(ATU)b24722443
035 _a(OCoLC)978560139
040 _aYDX
_beng
_erda
_cYDX
_dSNN
_dOCLCO
_dOCLCF
_dBKL
_dATU
082 0 4 _a794.8
_223
099 _a794.8 ISB
100 1 _aIsbister, Katherine,
_eauthor.
245 1 0 _aHow games move us :
_bemotion by design /
_cKatherine Isbister.
250 _aFirst MIT Press paperback edition.
264 1 _aCambridge, MA :
_bMIT Press,
_c[2017]
264 4 _c©2017
300 _axviii, 167 pages :
_billustrations ;
_c21 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aPlayful thinking
504 _aIncludes bibliographical references and index.
505 0 _aOn thinking playfully -- A series of interesting choices : the building blocks of emotional design -- Social play : designing for multiplayer emotions -- Bodies at play : using movement design to create emotion and connection -- Bridging distance to create intimacy and connection -- Endgame : a few last thoughts.
650 0 _aVideo games
_xDesign.
_9338180
650 0 _aVideo games
_xPsychological aspects
_9784518
650 0 _aComputer games
_xPsychological aspects
_9785077
776 1 8 _w(OCoLC)978753395
_w(OCoLC)979014699
_w(OCoLC)979351145
_w(OCoLC)979530339
_w(OCoLC)979856746
830 0 _aPlayful thinking (Cambridge, Mass).
_9899252
942 _cB
999 _c1449756
_d1449756