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011 _aMARC Score : 11050(22700) : OK
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050 0 0 _aGV1469.17.S63
_bM55 2008
082 0 0 _a306.487
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099 _a306.487 MIL
100 1 _aMileham, Rebecca,
_eauthor.
245 1 0 _aPowering up :
_bare computer games changing our lives? /
_cRebecca Mileham.
246 3 0 _aAre computer games changing our lives?
264 1 _aChichester :
_bWiley/Dana Centre,
_c[2008]
264 4 _c©2008
300 _axii, 321 pages :
_billustrations (some colour) ;
_c19 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aTechKnow
500 _aIncludes index.
505 0 _aCan computer games affect your health? -- Can computer games change the way you think? -- Can computer games turn you into an addict? -- Can computer games make you violent? -- Can computer games change the way you learn? -- Can computer games change your beliefs? -- Can computer games change your future?.
520 _aWhen it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the headlines to see what effect this epidemic of game-playing is really having on us and the society we live in. Is it making us obese, anti-social, violent and addicted… or just giving us different ways of getting cleverer, fitter and more skilled? She examines the evidence, from experts and gamers alike, and asks some controversial and thought-provoking questions: Are car-driving games turning us into boy racers? Could becoming a virtual bully help children solve classroom disputes? Should you feel remorse for killing pixel people? Does it matter if you cheat in a single-player game? Can games get ex-prisoners back to work?--Publisher.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xSocial aspects
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776 1 8 _w(OCoLC)191245801
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