000 | 01803cam a22003853i 4500 | ||
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005 | 20211102221513.0 | ||
008 | 140226t20142014enk b 000 0 eng d | ||
011 | _aMARC Score : 7300(14000) : SubPar | ||
011 | _aDirect Search Result | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 | _a1849285144 | ||
020 | _a9781849285148 | ||
035 | _a(ATU)b14460889 | ||
035 | _a(OCoLC)871062975 | ||
040 |
_aYDXCP _beng _erda _cYDXCP _dBTCTA _dBDX _dOCLCO _dOCLCF _dATU |
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050 | 4 |
_aHD30.2 _b.V36 2014 |
|
082 | 0 | 4 |
_a658.4038 _223 |
100 | 0 |
_aVan Hove, S. D., _eauthor. |
|
245 | 1 | 0 |
_aPragmatic application of service management : _bthe five anchor approach / _cS.D. Van Hove, Mark Thomas. |
264 | 1 |
_aCambridgeshire : _bIt Governance Publishing, _c2014. |
|
300 |
_axii, 87 pages ; _c22 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references. | ||
505 | 0 | 0 |
_g1. _tThe Unity editor -- _g2. _tUnity Basics -- _g3. _tScene Navigation and Physics -- _g4. _tImporting Static Assets -- _g5. _tIntroduction to Scripting with C# -- _g6. _tMecanim and Animation -- _g7. _tPopulating the Game Environment -- _g8. _tWeaponry and Special Effects -- _g9. _tIncorporating Unity 2D -- _g10. _tMenus and levels -- _g11. _tBonus Features. |
588 | _aMachine converted from non-AACR2, non-ISBD source record. | ||
630 | 0 | 0 |
_aIT infrastructure library _9354352 |
650 | 0 |
_aCOBIT (Information technology management standard) _9349577 |
|
650 | 0 |
_aInformation technology _xManagement. _9370507 |
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_a.b14460889 _b05-06-18 _c28-10-15 |
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