000 | 02686cam a2200457 i 4500 | ||
---|---|---|---|
005 | 20221101223346.0 | ||
008 | 141015s2015 flua b 001 0 eng d | ||
010 | _a 2014024617 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a146658694X _qhardback |
||
020 |
_a9781466586949 _qhardback |
||
035 | _a(OCoLC)883649285 | ||
040 |
_aDLC _beng _erda _cDLC _dBTCTA _dYDXCP _dUKMGB _dCRCPR _dOCLCF _dZWZ _dATU |
||
042 | _apcc | ||
050 | 0 | 0 |
_aTR897.7 _b.T597 2015 |
082 | 0 | 0 |
_a006.696 _223 |
100 | 1 |
_aTinwell, Angela, _eauthor. _9821409 |
|
245 | 1 | 4 |
_aThe uncanny valley in games & animation / _cAngela Tinwell. |
246 | 3 | _aUncanny valley in games and animation | |
264 | 1 |
_aBoca Raton : _bCRC Press/Taylor & Francis Group, _c[2015] |
|
264 | 4 | _c©2015 | |
300 |
_axxiv, 211 pages : _billustrations ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
500 | _a"An A K Peters Book.". | ||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | 0 |
_g1. _tThe uncanny valley -- _g2. _tPrevious investigation into the uncanny valley -- _g3. _tSurvival horror characters and the uncanny -- _g4. _tUncanny facial expression of emotion -- _g5. _tApplying psychological plausibility to the uncanny valley -- _g6. _tThe mind's mirror and the uncanny -- _g7. _tAttachment theory and threat to self-concept (ego) -- _g8. _tWill we ever overcome the uncanny valley? |
520 |
_a"This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. "-- _cProvided by publisher. |
||
650 | 0 |
_aComputer animation _9349650 |
|
650 | 0 |
_aComputer graphics. _9315892 |
|
650 | 0 |
_aComputer games _xDesign. _9789087 |
|
650 | 0 |
_aComputer games _xSocial aspects _9631783 |
|
650 | 0 |
_aHuman engineering. _9318985 |
|
650 | 0 |
_aHuman mechanics _xComputer simulation _9771510 |
|
650 | 0 |
_aHuman body _xComputer simulation _9772229 |
|
907 |
_a.b14235237 _b18-05-21 _c28-10-15 |
||
942 | _cB | ||
945 |
_a006.696 TIN _g1 _iA555976B _j0 _lcmain _o- _p$156.84 _q- _r- _s- _t0 _u11 _v11 _w2 _x7 _y.i13450190 _z29-10-15 |
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998 |
_ab _ac _b07-04-16 _cm _da _feng _gflu _h4 |
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999 |
_c1289351 _d1289351 |