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008 150112t20152015enka b 001 0 eng d
010 _a 2015304469
011 _aBIB MATCHES WORLDCAT
020 _a1137448849
_qHardback
020 _a9781137448842
_qHardback
035 _a(OCoLC)900623248
040 _aYDXCP
_beng
_erda
_cYDXCP
_dOCLCQ
_dOCLCO
_dIBZ
_dCDX
_dBTCTA
_dBDX
_dOCLCF
_dIQU
_dOCL
_dDLC
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050 4 _aTR897.7
_b.W66 2015
082 0 4 _a006.696
_223
100 1 _aWood, Aylish,
_eauthor.
_91062048
245 1 0 _aSoftware, animation and the moving image :
_bwhat's in the box? /
_cAylish Wood.
264 1 _aBasingstoke, Hampshire, UK ;
_aNew York, NY :
_bPalgrave Macmillan,
_c2015.
264 4 _c©2015
300 _avii, 127 pages :
_billustrations ;
_c23 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aPalgrave pivot.
504 _aIncludes bibliographical references and index.
505 0 0 _tIntroduction --
_g1.
_tGetting to Know Software: a Study of Autodesk Maya --
_g2.
_tSoftware and the Moving Image: Back to the Screen --
_tConclusion.
520 _a"Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Locating software at the centre allows Wood to develop a novel framework for considering computer-generated images in visual effects, animations, games and data visualizations. The idea of software can be intimidating, but approaching computer-generated animation via software need not rely on prior knowledge about programming or any particular animation software. The methodology developed in this book takes the user interface of software to be meaningful because it is culturally legible. The primary case study of this project is the computer animation software, Autodesk Maya. Interviews with animators provide a tangible way into software, and throughout these are allied with Wood's analysis of the spatial organizations of the user interface. Informed by the digital contours of software protocols, this study brings greater definition to something that remains implicit in many discussions of CG animation: more-than-representational space that reveals an origin in digital rather than physical space."--Publisher's website.
650 0 _aComputer animation
_9349650
650 0 _aComputer graphics.
_9315892
650 0 _aDigital media
_9328969
830 0 _aPalgrave pivot.
_9829659
907 _a.b14191581
_b22-08-17
_c28-10-15
942 _cB
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