000 | 02844cam a2200397 i 4500 | ||
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005 | 20221101222759.0 | ||
008 | 150112t20152015enka b 001 0 eng d | ||
010 | _a 2015304469 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a1137448849 _qHardback |
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020 |
_a9781137448842 _qHardback |
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035 | _a(OCoLC)900623248 | ||
040 |
_aYDXCP _beng _erda _cYDXCP _dOCLCQ _dOCLCO _dIBZ _dCDX _dBTCTA _dBDX _dOCLCF _dIQU _dOCL _dDLC _dATU |
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050 | 4 |
_aTR897.7 _b.W66 2015 |
|
082 | 0 | 4 |
_a006.696 _223 |
100 | 1 |
_aWood, Aylish, _eauthor. _91062048 |
|
245 | 1 | 0 |
_aSoftware, animation and the moving image : _bwhat's in the box? / _cAylish Wood. |
264 | 1 |
_aBasingstoke, Hampshire, UK ; _aNew York, NY : _bPalgrave Macmillan, _c2015. |
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264 | 4 | _c©2015 | |
300 |
_avii, 127 pages : _billustrations ; _c23 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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490 | 1 | _aPalgrave pivot. | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | 0 |
_tIntroduction -- _g1. _tGetting to Know Software: a Study of Autodesk Maya -- _g2. _tSoftware and the Moving Image: Back to the Screen -- _tConclusion. |
520 | _a"Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Locating software at the centre allows Wood to develop a novel framework for considering computer-generated images in visual effects, animations, games and data visualizations. The idea of software can be intimidating, but approaching computer-generated animation via software need not rely on prior knowledge about programming or any particular animation software. The methodology developed in this book takes the user interface of software to be meaningful because it is culturally legible. The primary case study of this project is the computer animation software, Autodesk Maya. Interviews with animators provide a tangible way into software, and throughout these are allied with Wood's analysis of the spatial organizations of the user interface. Informed by the digital contours of software protocols, this study brings greater definition to something that remains implicit in many discussions of CG animation: more-than-representational space that reveals an origin in digital rather than physical space."--Publisher's website. | ||
650 | 0 |
_aComputer animation _9349650 |
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650 | 0 |
_aComputer graphics. _9315892 |
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650 | 0 |
_aDigital media _9328969 |
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830 | 0 |
_aPalgrave pivot. _9829659 |
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907 |
_a.b14191581 _b22-08-17 _c28-10-15 |
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_c1287863 _d1287863 |